vtn: Use secure_getenv for shader dumping
Reviewed-by: Eric Engestrom <eric@igalia.com> Cc: mesa-stable Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/27381>
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@@ -201,7 +201,7 @@ _vtn_fail(struct vtn_builder *b, const char *file, unsigned line,
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file, line, fmt, args);
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file, line, fmt, args);
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va_end(args);
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va_end(args);
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const char *dump_path = getenv("MESA_SPIRV_FAIL_DUMP_PATH");
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const char *dump_path = secure_getenv("MESA_SPIRV_FAIL_DUMP_PATH");
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if (dump_path)
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if (dump_path)
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vtn_dump_shader(b, dump_path, "fail");
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vtn_dump_shader(b, dump_path, "fail");
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@@ -6934,7 +6934,7 @@ spirv_to_nir(const uint32_t *words, size_t word_count,
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return NULL;
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return NULL;
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}
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}
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const char *dump_path = getenv("MESA_SPIRV_DUMP_PATH");
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const char *dump_path = secure_getenv("MESA_SPIRV_DUMP_PATH");
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if (dump_path)
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if (dump_path)
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vtn_dump_shader(b, dump_path, "spirv");
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vtn_dump_shader(b, dump_path, "spirv");
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