mesa: tidy up renderbuffer RefCount initialisation
42aaa548
changed the renderbuffer initialisation of RefCount from
1 to 0.
This is inconsitent with how we use RefCount elsewhere. Also every
driver implementation of NewRenderbuffer() calls
_mesa_init_renderbuffer() so its safe to set it there.
Reviewed-by: Brian Paul <brianp@vmware.com>
This commit is contained in:
@@ -3044,8 +3044,6 @@ decompress_texture_image(struct gl_context *ctx,
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return false;
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}
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decompress_fbo->rb->RefCount = 1;
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decompress_fbo->fb = ctx->Driver.NewFramebuffer(ctx, 0xDEADBEEF);
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if (decompress_fbo->fb == NULL) {
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_mesa_meta_end(ctx);
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@@ -1323,7 +1323,6 @@ allocate_renderbuffer_locked(struct gl_context *ctx, GLuint renderbuffer,
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}
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assert(newRb->AllocStorage);
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_mesa_HashInsertLocked(ctx->Shared->RenderBuffers, renderbuffer, newRb);
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newRb->RefCount = 1; /* referenced by hash table */
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return newRb;
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}
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@@ -44,7 +44,7 @@ _mesa_init_renderbuffer(struct gl_renderbuffer *rb, GLuint name)
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rb->ClassID = 0;
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rb->Name = name;
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rb->RefCount = 0;
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rb->RefCount = 1;
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rb->Delete = _mesa_delete_renderbuffer;
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/* The rest of these should be set later by the caller of this function or
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