mesa: tidy up renderbuffer RefCount initialisation

42aaa548 changed the renderbuffer initialisation of RefCount from
1 to 0.

This is inconsitent with how we use RefCount elsewhere. Also every
driver implementation of NewRenderbuffer() calls
_mesa_init_renderbuffer() so its safe to set it there.

Reviewed-by: Brian Paul <brianp@vmware.com>
This commit is contained in:
Timothy Arceri
2017-04-05 20:03:47 +10:00
parent e75001811e
commit 32141e53d1
3 changed files with 1 additions and 4 deletions

View File

@@ -3044,8 +3044,6 @@ decompress_texture_image(struct gl_context *ctx,
return false;
}
decompress_fbo->rb->RefCount = 1;
decompress_fbo->fb = ctx->Driver.NewFramebuffer(ctx, 0xDEADBEEF);
if (decompress_fbo->fb == NULL) {
_mesa_meta_end(ctx);

View File

@@ -1323,7 +1323,6 @@ allocate_renderbuffer_locked(struct gl_context *ctx, GLuint renderbuffer,
}
assert(newRb->AllocStorage);
_mesa_HashInsertLocked(ctx->Shared->RenderBuffers, renderbuffer, newRb);
newRb->RefCount = 1; /* referenced by hash table */
return newRb;
}

View File

@@ -44,7 +44,7 @@ _mesa_init_renderbuffer(struct gl_renderbuffer *rb, GLuint name)
rb->ClassID = 0;
rb->Name = name;
rb->RefCount = 0;
rb->RefCount = 1;
rb->Delete = _mesa_delete_renderbuffer;
/* The rest of these should be set later by the caller of this function or