Implement vertex attribute binding.
Users can set explicit binding with glBindAttribLocation(), otherwise the linker will allocate generic attribute slots.
This commit is contained in:
@@ -1846,14 +1846,14 @@ struct gl_program
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GLuint Id;
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GLubyte *String; /**< Null-terminated program text */
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GLint RefCount;
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GLenum Target;
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GLenum Target; /**< GL_VERTEX/FRAGMENT_PROGRAM_ARB, GL_FRAGMENT_PROGRAM_NV */
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GLenum Format; /**< String encoding format */
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GLboolean Resident;
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struct prog_instruction *Instructions;
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GLbitfield InputsRead; /* Bitmask of which input regs are read */
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GLbitfield OutputsWritten; /* Bitmask of which output regs are written to */
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GLbitfield InputsRead; /**< Bitmask of which input regs are read */
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GLbitfield OutputsWritten; /**< Bitmask of which output regs are written to */
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GLbitfield TexturesUsed[MAX_TEXTURE_IMAGE_UNITS]; /**< TEXTURE_x_BIT bitmask */
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/** Named parameters, constants, etc. from program text */
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@@ -1863,6 +1863,8 @@ struct gl_program
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/** Vertex/fragment shader varying vars */
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struct gl_program_parameter_list *Varying;
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/** Vertex program user-defined attributes */
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struct gl_program_parameter_list *Attributes;
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/** Logical counts */
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/*@{*/
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@@ -239,6 +239,9 @@ _mesa_add_sampler(struct gl_program_parameter_list *paramList,
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}
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/**
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* Add parameter representing a varying variable.
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*/
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GLint
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_mesa_add_varying(struct gl_program_parameter_list *paramList,
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const char *name, GLuint size)
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@@ -256,6 +259,31 @@ _mesa_add_varying(struct gl_program_parameter_list *paramList,
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}
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/**
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* Add parameter representing a vertex program attribute.
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*/
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GLint
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_mesa_add_attribute(struct gl_program_parameter_list *paramList,
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const char *name, GLint attrib)
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{
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GLint size = 4; /* XXX ok? */
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GLint i = _mesa_lookup_parameter_index(paramList, -1, name);
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if (i >= 0) {
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/* replace */
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ASSERT(paramList->Parameters[i].StateIndexes[0] == STATE_USER_ATTRIB);
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paramList->Parameters[i].StateIndexes[1] = attrib;
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}
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else {
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/* add */
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i = _mesa_add_parameter(paramList, name, NULL, size, PROGRAM_INPUT);
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if (i >= 0) {
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paramList->Parameters[i].StateIndexes[0] = STATE_USER_ATTRIB;
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paramList->Parameters[i].StateIndexes[1] = attrib;
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}
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}
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return i;
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}
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#if 0 /* not used yet */
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@@ -107,6 +107,10 @@ extern GLint
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_mesa_add_varying(struct gl_program_parameter_list *paramList,
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const char *name, GLuint size);
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extern GLint
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_mesa_add_attribute(struct gl_program_parameter_list *paramList,
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const char *name, GLint attrib);
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extern GLint
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_mesa_add_state_reference(struct gl_program_parameter_list *paramList,
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const GLint *stateTokens);
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@@ -96,6 +96,8 @@ typedef enum gl_state_index_ {
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STATE_NORMAL_SCALE,
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STATE_TEXRECT_SCALE,
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STATE_POSITION_NORMALIZED, /* normalized light position */
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STATE_USER_ATTRIB, /** shader vertex attrib: user-specified */
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STATE_AUTO_ATTRIB, /** shader vertex attrib: linker-specified */
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STATE_INTERNAL_DRIVER /* first available state index for drivers (must be last) */
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} gl_state_index;
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@@ -365,6 +365,8 @@ _mesa_clone_program(GLcontext *ctx, const struct gl_program *prog)
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memcpy(clone->LocalParams, prog->LocalParams, sizeof(clone->LocalParams));
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if (prog->Varying)
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clone->Varying = _mesa_clone_parameter_list(prog->Varying);
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if (prog->Attributes)
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clone->Attributes = _mesa_clone_parameter_list(prog->Attributes);
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memcpy(clone->LocalParams, prog->LocalParams, sizeof(clone->LocalParams));
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clone->NumInstructions = prog->NumInstructions;
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clone->NumTemporaries = prog->NumTemporaries;
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@@ -40,6 +40,8 @@
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#include "hash.h"
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#include "program.h"
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#include "prog_parameter.h"
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#include "prog_print.h"
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#include "prog_statevars.h"
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#include "shader_api.h"
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#include "slang_compile.h"
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@@ -59,6 +61,7 @@ _mesa_new_shader_program(GLcontext *ctx, GLuint name)
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shProg->Type = GL_SHADER_PROGRAM;
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shProg->Name = name;
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shProg->RefCount = 1;
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shProg->Attributes = _mesa_new_parameter_list();
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}
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return shProg;
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}
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@@ -275,6 +278,8 @@ _mesa_bind_attrib_location(GLcontext *ctx, GLuint program, GLuint index,
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{
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struct gl_shader_program *shProg
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= _mesa_lookup_shader_program(ctx, program);
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GLint i;
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GLint oldIndex;
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if (!shProg) {
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_mesa_error(ctx, GL_INVALID_VALUE, "glBindAttribLocation(program)");
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@@ -290,15 +295,21 @@ _mesa_bind_attrib_location(GLcontext *ctx, GLuint program, GLuint index,
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return;
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}
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#if 0 /* XXXX */
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if (name == NULL || index >= MAX_VERTEX_ATTRIBS)
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_mesa_error(ctx, GL_INVALID_VALUE, "glBindAttribLocationARB");
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else if (IS_NAME_WITH_GL_PREFIX(name))
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_mesa_error(ctx, GL_INVALID_OPERATION, "glBindAttribLocationARB");
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else
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(**pro).OverrideAttribBinding(pro, index, name);
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RELEASE_PROGRAM(pro);
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#endif
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oldIndex = _mesa_get_attrib_location(ctx, program, name);
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/* this will replace the current value if it's already in the list */
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i = _mesa_add_attribute(shProg->Attributes, name, index);
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if (i < 0) {
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_mesa_error(ctx, GL_OUT_OF_MEMORY, "glBindAttribLocation");
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}
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if (shProg->VertexProgram && oldIndex >= 0) {
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_slang_remap_attribute(&shProg->VertexProgram->Base, oldIndex, index);
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}
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printf("===== post BindAttrib:\n");
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_mesa_print_program(&shProg->VertexProgram->Base);
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}
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@@ -541,11 +552,9 @@ _mesa_get_attrib_location(GLcontext *ctx, GLuint program,
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return -1;
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if (shProg->Attributes) {
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GLuint i;
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for (i = 0; i < shProg->Attributes->NumParameters; i++) {
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if (!strcmp(shProg->Attributes->Parameters[i].Name, name)) {
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return i;
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}
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GLint i = _mesa_lookup_parameter_index(shProg->Attributes, -1, name);
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if (i >= 0) {
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return shProg->Attributes->Parameters[i].StateIndexes[1];
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}
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}
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return -1;
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@@ -605,7 +614,7 @@ _mesa_get_programiv(GLcontext *ctx, GLuint program,
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*params = shProg->NumShaders;
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break;
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case GL_ACTIVE_ATTRIBUTES:
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*params = shProg->Uniforms ? shProg->Uniforms->NumParameters : 0;
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*params = shProg->Attributes ? shProg->Attributes->NumParameters : 0;
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break;
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case GL_ACTIVE_ATTRIBUTE_MAX_LENGTH:
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*params = _mesa_parameter_longest_name(shProg->Attributes);
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@@ -540,7 +540,8 @@ _slang_codegen_global_variable(slang_variable *var, struct gl_program *prog,
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}
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else if (var->type.qualifier == slang_qual_const) {
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if (prog) {
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abort();
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/* user-defined constant */
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abort(); /* XXX fix */
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}
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else {
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/* pre-defined global constant, like gl_MaxLights */
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@@ -550,11 +551,22 @@ _slang_codegen_global_variable(slang_variable *var, struct gl_program *prog,
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if (dbg) printf("CONST ");
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}
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else if (var->type.qualifier == slang_qual_attribute) {
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/* Vertex attribute */
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if (prog) {
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/* user-defined vertex attribute */
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const GLint size = _slang_sizeof_type_specifier(&var->type.specifier);
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GLint index = _mesa_add_parameter(prog->Attributes, varName,
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NULL, size, PROGRAM_INPUT);
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assert(index >= 0);
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store = _slang_new_ir_storage(PROGRAM_INPUT,
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VERT_ATTRIB_GENERIC0 + index, size);
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}
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else {
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/* pre-defined vertex attrib */
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GLint index = _slang_input_index(varName, GL_VERTEX_PROGRAM_ARB);
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GLint size = 4; /* XXX? */
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assert(index >= 0);
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store = _slang_new_ir_storage(PROGRAM_INPUT, index, size);
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}
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if (dbg) printf("ATTRIB ");
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}
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else if (var->type.qualifier == slang_qual_fixedinput) {
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@@ -2260,6 +2260,7 @@ _slang_compile(GLcontext *ctx, struct gl_shader *shader)
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shader->Programs[0]->Parameters = _mesa_new_parameter_list();
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shader->Programs[0]->Varying = _mesa_new_parameter_list();
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shader->Programs[0]->Attributes = _mesa_new_parameter_list();
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}
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slang_info_log_construct(&info_log);
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@@ -357,6 +357,9 @@ extern void
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_slang_resolve_samplers(struct gl_shader_program *shProg,
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struct gl_program *prog);
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extern void
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_slang_remap_attribute(struct gl_program *prog, GLuint oldAttrib, GLuint newAttrib);
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#ifdef __cplusplus
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}
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@@ -36,6 +36,7 @@
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#include "prog_instruction.h"
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#include "prog_parameter.h"
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#include "prog_print.h"
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#include "prog_statevars.h"
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#include "shader_api.h"
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#include "slang_link.h"
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@@ -311,31 +312,71 @@ _slang_resolve_branches(struct gl_program *prog)
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/**
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* Scan program for texture instructions, lookup sampler/uniform's value
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* to determine which texture unit to use.
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* Also, update the program's TexturesUsed[] array.
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* Resolve binding of generic vertex attributes.
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* For example, if the vertex shader declared "attribute vec4 foobar" we'll
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* allocate a generic vertex attribute for "foobar" and plug that value into
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* the vertex program instructions.
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*/
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void
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_slang_resolve_samplers(struct gl_shader_program *shProg,
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static GLboolean
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_slang_resolve_attributes(struct gl_shader_program *shProg,
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struct gl_program *prog)
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{
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GLuint i;
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GLuint i, j;
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GLbitfield usedAttributes;
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for (i = 0; i < MAX_TEXTURE_IMAGE_UNITS; i++)
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prog->TexturesUsed[i] = 0;
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assert(prog->Target == GL_VERTEX_PROGRAM_ARB);
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/* Build a bitmask indicating which attribute indexes have been
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* explicitly bound by the user with glBindAttributeLocation().
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*/
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usedAttributes = 0x0;
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for (i = 0; i < shProg->Attributes->NumParameters; i++) {
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GLint attr = shProg->Attributes->Parameters[i].StateIndexes[1];
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usedAttributes |= attr;
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}
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if (!shProg->Attributes)
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shProg->Attributes = _mesa_new_parameter_list();
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/*
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* Scan program for generic attribute references
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*/
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for (i = 0; i < prog->NumInstructions; i++) {
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struct prog_instruction *inst = prog->Instructions + i;
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if (inst->Opcode == OPCODE_TEX ||
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inst->Opcode == OPCODE_TXB ||
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inst->Opcode == OPCODE_TXP) {
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GLint sampleUnit = (GLint) shProg->Uniforms->ParameterValues[inst->Sampler][0];
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assert(sampleUnit < MAX_TEXTURE_IMAGE_UNITS);
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inst->TexSrcUnit = sampleUnit;
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for (j = 0; j < 3; j++) {
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if (inst->SrcReg[j].File == PROGRAM_INPUT &&
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inst->SrcReg[j].Index >= VERT_ATTRIB_GENERIC0) {
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/* this is a generic attrib */
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const GLint k = inst->SrcReg[j].Index - VERT_ATTRIB_GENERIC0;
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const char *name = prog->Attributes->Parameters[k].Name;
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/* See if this attrib name is in the program's attribute list
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* (i.e. was bound by the user).
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*/
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GLint index = _mesa_lookup_parameter_index(shProg->Attributes,
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-1, name);
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GLint attr;
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if (index >= 0) {
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/* found, user must have specified a binding */
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attr = shProg->Attributes->Parameters[index].StateIndexes[1];
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}
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else {
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/* not found, choose our own attribute number */
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for (attr = 0; attr < MAX_VERTEX_ATTRIBS; attr++) {
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if (((1 << attr) & usedAttributes) == 0)
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break;
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}
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if (attr == MAX_VERTEX_ATTRIBS) {
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/* too many! XXX record error log */
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return GL_FALSE;
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}
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_mesa_add_attribute(shProg->Attributes, name, attr);
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}
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prog->TexturesUsed[inst->TexSrcUnit] |= (1 << inst->TexSrcTarget);
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inst->SrcReg[j].Index = VERT_ATTRIB_GENERIC0 + attr;
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}
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}
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}
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return GL_TRUE;
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}
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@@ -366,6 +407,65 @@ _slang_update_inputs_outputs(struct gl_program *prog)
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}
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/**
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* Scan a vertex program looking for instances of
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* (PROGRAM_INPUT, VERT_ATTRIB_GENERIC0 + oldAttrib) and replace with
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* (PROGRAM_INPUT, VERT_ATTRIB_GENERIC0 + newAttrib).
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* This is used when the user calls glBindAttribLocation on an already linked
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* shader program.
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*/
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void
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_slang_remap_attribute(struct gl_program *prog, GLuint oldAttrib, GLuint newAttrib)
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{
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GLuint i, j;
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assert(prog->Target == GL_VERTEX_PROGRAM_ARB);
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for (i = 0; i < prog->NumInstructions; i++) {
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struct prog_instruction *inst = prog->Instructions + i;
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for (j = 0; j < 3; j++) {
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if (inst->SrcReg[j].File == PROGRAM_INPUT) {
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if (inst->SrcReg[j].Index == VERT_ATTRIB_GENERIC0 + oldAttrib) {
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inst->SrcReg[j].Index = VERT_ATTRIB_GENERIC0 + newAttrib;
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}
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}
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}
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}
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_slang_update_inputs_outputs(prog);
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}
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/**
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* Scan program for texture instructions, lookup sampler/uniform's value
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* to determine which texture unit to use.
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* Also, update the program's TexturesUsed[] array.
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*/
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void
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_slang_resolve_samplers(struct gl_shader_program *shProg,
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struct gl_program *prog)
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{
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GLuint i;
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for (i = 0; i < MAX_TEXTURE_IMAGE_UNITS; i++)
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prog->TexturesUsed[i] = 0;
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for (i = 0; i < prog->NumInstructions; i++) {
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struct prog_instruction *inst = prog->Instructions + i;
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if (inst->Opcode == OPCODE_TEX ||
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inst->Opcode == OPCODE_TXB ||
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inst->Opcode == OPCODE_TXP) {
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GLint sampleUnit = (GLint) shProg->Uniforms->ParameterValues[inst->Sampler][0];
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assert(sampleUnit < MAX_TEXTURE_IMAGE_UNITS);
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inst->TexSrcUnit = sampleUnit;
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prog->TexturesUsed[inst->TexSrcUnit] |= (1 << inst->TexSrcTarget);
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}
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}
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}
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/** cast wrapper */
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static struct gl_vertex_program *
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@@ -463,10 +563,12 @@ _slang_link2(GLcontext *ctx,
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_slang_resolve_branches(&shProg->VertexProgram->Base);
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_slang_resolve_branches(&shProg->FragmentProgram->Base);
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#if 1
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_slang_resolve_samplers(shProg, &shProg->VertexProgram->Base);
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_slang_resolve_samplers(shProg, &shProg->FragmentProgram->Base);
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#endif
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_slang_resolve_attributes(shProg, &shProg->VertexProgram->Base);
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_slang_update_inputs_outputs(&shProg->VertexProgram->Base);
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_slang_update_inputs_outputs(&shProg->FragmentProgram->Base);
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