mesa: Remove _mesa_progshader_enum_to_string(), which is no longer used.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org> Reviewed-by: Brian Paul <brianp@vmware.com>
This commit is contained in:
@@ -329,35 +329,6 @@ _mesa_glsl_parse_state::process_version_directive(YYLTYPE *locp, int version,
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}
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}
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extern "C" {
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/**
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* Translate a GLenum to a short shader stage name for debug printouts and
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* error messages.
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*
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* It recognizes the PROGRAM variants of the names so it can be used
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* with a struct gl_program->Target, not just a struct
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* gl_shader->Type.
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*/
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const char *
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_mesa_progshader_enum_to_string(GLenum type)
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{
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switch (type) {
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case GL_VERTEX_SHADER:
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case GL_VERTEX_PROGRAM_ARB:
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return "vertex";
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case GL_FRAGMENT_SHADER:
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case GL_FRAGMENT_PROGRAM_ARB:
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return "fragment";
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case GL_GEOMETRY_SHADER:
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return "geometry";
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default:
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assert(!"Should not get here.");
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return "unknown";
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}
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}
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} /* extern "C" */
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/**
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* Translate a gl_shader_stage to a short shader stage name for debug
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@@ -440,9 +440,6 @@ extern "C" {
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extern const char *
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_mesa_shader_stage_to_string(unsigned stage);
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extern const char *
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_mesa_progshader_enum_to_string(GLenum type);
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extern int glcpp_preprocess(void *ctx, const char **shader, char **info_log,
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const struct gl_extensions *extensions, struct gl_context *gl_ctx);
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@@ -452,7 +452,7 @@ log_program_parameters(const struct gl_shader_program *shProg)
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const struct gl_program *const prog = shProg->_LinkedShaders[i]->Program;
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printf("Program %d %s shader parameters:\n",
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shProg->Name, _mesa_progshader_enum_to_string(prog->Target));
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shProg->Name, _mesa_shader_stage_to_string(i));
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for (unsigned j = 0; j < prog->Parameters->NumParameters; j++) {
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printf("%s: %p %f %f %f %f\n",
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prog->Parameters->Parameters[j].Name,
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@@ -5143,7 +5143,7 @@ get_mesa_program(struct gl_context *ctx,
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if (ctx->Shader.Flags & GLSL_DUMP) {
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printf("\n");
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printf("GLSL IR for linked %s program %d:\n",
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_mesa_progshader_enum_to_string(shader->Type),
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_mesa_shader_stage_to_string(shader->Stage),
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shader_program->Name);
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_mesa_print_ir(shader->ir, NULL);
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printf("\n");
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