pan/mdg: Disassemble out-of-order bits

Optimization for texture instructions, allowing ALU and LD/ST within a
single thread while a texture read is still in flight.

Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5286>
This commit is contained in:
Alyssa Rosenzweig
2020-05-21 18:51:52 -04:00
committed by Marge Bot
parent ca6759c3f9
commit 31de10c434
3 changed files with 14 additions and 12 deletions

View File

@@ -1441,11 +1441,8 @@ print_texture_word(FILE *fp, uint32_t *word, unsigned tabs, unsigned in_reg_base
if (texture->last)
fprintf(fp, ".last");
if (texture->barrier_buffer)
fprintf(fp, ".barrier_buffer /* XXX */");
if (texture->barrier_shared)
fprintf(fp, ".barrier_shared /* XXX */");
if (texture->out_of_order)
fprintf(fp, ".ooo%u", texture->out_of_order);
/* Output modifiers are always interpreted floatly */
print_outmod(fp, texture->outmod, false);

View File

@@ -655,6 +655,9 @@ enum mali_sampler_type {
MALI_SAMPLER_SIGNED = 0x3, /* isampler */
};
#define MIDGARD_BARRIER_BUFFER (1 << 0)
#define MIDGARD_BARRIER_SHARED (1 << 1)
typedef struct
__attribute__((__packed__))
{
@@ -719,12 +722,14 @@ __attribute__((__packed__))
/* For barriers, control barriers are implied regardless, but these
* bits also enable memory barriers of various types. For regular
* textures, these bits are not yet understood. */
unsigned barrier_buffer : 1;
unsigned barrier_shared : 1;
unsigned barrier_stack : 1;
* textures, these indicate how many bundles after this texture op may
* be executed in parallel with this op. We may execute only ALU and
* ld/st in parallel (not other textures), and obviously there cannot
* be any dependency (the blob appears to forbid even accessing other
* channels of a given texture register). */
unsigned unknown4 : 9;
unsigned out_of_order : 2;
unsigned unknown4 : 10;
/* In immediate mode, each offset field is an immediate range [0, 7].
*

View File

@@ -1436,8 +1436,8 @@ emit_control_barrier(compiler_context *ctx)
.op = TEXTURE_OP_BARRIER,
/* TODO: optimize */
.barrier_buffer = 1,
.barrier_shared = 1
.out_of_order = MIDGARD_BARRIER_BUFFER |
MIDGARD_BARRIER_SHARED ,
}
};