Simplify last fix slightly, apply to vtx paths as well.
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@@ -503,10 +503,7 @@ static void _save_upgrade_vertex( GLcontext *ctx,
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dest += newsz;
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}
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else {
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GLuint currentsz = tnl->save.currentsz[attr][0];
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GLfloat *current = tnl->save.current[attr];
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ASSIGN_4V( dest, 0, 0, 0, 1 );
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COPY_SZ_4V( dest, currentsz, current );
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COPY_SZ_4V( dest, newsz, tnl->save.current[attr] );
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dest += newsz;
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}
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}
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