glsl: replace remaining tabs in link_varyings.cpp
Reviewed-by: Thomas Helland <thomashelland90@gmail.com>
This commit is contained in:
@@ -219,7 +219,7 @@ cross_validate_front_and_back_color(struct gl_shader_program *prog,
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*/
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*/
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void
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void
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cross_validate_outputs_to_inputs(struct gl_shader_program *prog,
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cross_validate_outputs_to_inputs(struct gl_shader_program *prog,
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gl_shader *producer, gl_shader *consumer)
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gl_shader *producer, gl_shader *consumer)
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{
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{
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glsl_symbol_table parameters;
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glsl_symbol_table parameters;
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ir_variable *explicit_locations[MAX_VARYING] = { NULL, };
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ir_variable *explicit_locations[MAX_VARYING] = { NULL, };
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@@ -348,7 +348,7 @@ remove_unused_shader_inputs_and_outputs(bool is_separate_shader_object,
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ir_variable *const var = node->as_variable();
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ir_variable *const var = node->as_variable();
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if ((var == NULL) || (var->data.mode != int(mode)))
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if ((var == NULL) || (var->data.mode != int(mode)))
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continue;
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continue;
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/* A shader 'in' or 'out' variable is only really an input or output if
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/* A shader 'in' or 'out' variable is only really an input or output if
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* its value is used by other shader stages. This will cause the
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* its value is used by other shader stages. This will cause the
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@@ -356,7 +356,7 @@ remove_unused_shader_inputs_and_outputs(bool is_separate_shader_object,
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*/
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*/
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if (var->data.is_unmatched_generic_inout) {
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if (var->data.is_unmatched_generic_inout) {
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assert(var->data.mode != ir_var_temporary);
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assert(var->data.mode != ir_var_temporary);
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var->data.mode = ir_var_auto;
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var->data.mode = ir_var_auto;
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}
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}
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}
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}
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@@ -748,8 +748,8 @@ store_tfeedback_info(struct gl_context *ctx, struct gl_shader_program *prog,
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prog->LinkedTransformFeedback.Varyings =
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prog->LinkedTransformFeedback.Varyings =
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rzalloc_array(prog,
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rzalloc_array(prog,
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struct gl_transform_feedback_varying_info,
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struct gl_transform_feedback_varying_info,
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num_tfeedback_decls);
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num_tfeedback_decls);
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unsigned num_outputs = 0;
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unsigned num_outputs = 0;
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for (unsigned i = 0; i < num_tfeedback_decls; ++i)
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for (unsigned i = 0; i < num_tfeedback_decls; ++i)
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@@ -1561,9 +1561,9 @@ reserved_varying_slot(struct gl_shader *stage, ir_variable_mode io_mode)
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*/
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*/
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bool
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bool
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assign_varying_locations(struct gl_context *ctx,
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assign_varying_locations(struct gl_context *ctx,
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void *mem_ctx,
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void *mem_ctx,
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struct gl_shader_program *prog,
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struct gl_shader_program *prog,
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gl_shader *producer, gl_shader *consumer,
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gl_shader *producer, gl_shader *consumer,
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unsigned num_tfeedback_decls,
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unsigned num_tfeedback_decls,
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tfeedback_decl *tfeedback_decls)
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tfeedback_decl *tfeedback_decls)
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{
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{
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@@ -1755,7 +1755,7 @@ assign_varying_locations(struct gl_context *ctx,
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linker_error(prog, "%s shader varying %s not written "
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linker_error(prog, "%s shader varying %s not written "
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"by %s shader\n.",
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"by %s shader\n.",
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_mesa_shader_stage_to_string(consumer->Stage),
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_mesa_shader_stage_to_string(consumer->Stage),
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var->name,
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var->name,
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_mesa_shader_stage_to_string(producer->Stage));
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_mesa_shader_stage_to_string(producer->Stage));
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} else {
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} else {
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linker_warning(prog, "%s shader varying %s not written "
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linker_warning(prog, "%s shader varying %s not written "
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