glsl: replace remaining tabs in link_varyings.cpp

Reviewed-by: Thomas Helland <thomashelland90@gmail.com>
This commit is contained in:
Timothy Arceri
2016-02-24 19:39:24 +11:00
parent e2415e8467
commit 31943e6ba5

View File

@@ -219,7 +219,7 @@ cross_validate_front_and_back_color(struct gl_shader_program *prog,
*/ */
void void
cross_validate_outputs_to_inputs(struct gl_shader_program *prog, cross_validate_outputs_to_inputs(struct gl_shader_program *prog,
gl_shader *producer, gl_shader *consumer) gl_shader *producer, gl_shader *consumer)
{ {
glsl_symbol_table parameters; glsl_symbol_table parameters;
ir_variable *explicit_locations[MAX_VARYING] = { NULL, }; ir_variable *explicit_locations[MAX_VARYING] = { NULL, };
@@ -348,7 +348,7 @@ remove_unused_shader_inputs_and_outputs(bool is_separate_shader_object,
ir_variable *const var = node->as_variable(); ir_variable *const var = node->as_variable();
if ((var == NULL) || (var->data.mode != int(mode))) if ((var == NULL) || (var->data.mode != int(mode)))
continue; continue;
/* A shader 'in' or 'out' variable is only really an input or output if /* A shader 'in' or 'out' variable is only really an input or output if
* its value is used by other shader stages. This will cause the * its value is used by other shader stages. This will cause the
@@ -356,7 +356,7 @@ remove_unused_shader_inputs_and_outputs(bool is_separate_shader_object,
*/ */
if (var->data.is_unmatched_generic_inout) { if (var->data.is_unmatched_generic_inout) {
assert(var->data.mode != ir_var_temporary); assert(var->data.mode != ir_var_temporary);
var->data.mode = ir_var_auto; var->data.mode = ir_var_auto;
} }
} }
@@ -748,8 +748,8 @@ store_tfeedback_info(struct gl_context *ctx, struct gl_shader_program *prog,
prog->LinkedTransformFeedback.Varyings = prog->LinkedTransformFeedback.Varyings =
rzalloc_array(prog, rzalloc_array(prog,
struct gl_transform_feedback_varying_info, struct gl_transform_feedback_varying_info,
num_tfeedback_decls); num_tfeedback_decls);
unsigned num_outputs = 0; unsigned num_outputs = 0;
for (unsigned i = 0; i < num_tfeedback_decls; ++i) for (unsigned i = 0; i < num_tfeedback_decls; ++i)
@@ -1561,9 +1561,9 @@ reserved_varying_slot(struct gl_shader *stage, ir_variable_mode io_mode)
*/ */
bool bool
assign_varying_locations(struct gl_context *ctx, assign_varying_locations(struct gl_context *ctx,
void *mem_ctx, void *mem_ctx,
struct gl_shader_program *prog, struct gl_shader_program *prog,
gl_shader *producer, gl_shader *consumer, gl_shader *producer, gl_shader *consumer,
unsigned num_tfeedback_decls, unsigned num_tfeedback_decls,
tfeedback_decl *tfeedback_decls) tfeedback_decl *tfeedback_decls)
{ {
@@ -1755,7 +1755,7 @@ assign_varying_locations(struct gl_context *ctx,
linker_error(prog, "%s shader varying %s not written " linker_error(prog, "%s shader varying %s not written "
"by %s shader\n.", "by %s shader\n.",
_mesa_shader_stage_to_string(consumer->Stage), _mesa_shader_stage_to_string(consumer->Stage),
var->name, var->name,
_mesa_shader_stage_to_string(producer->Stage)); _mesa_shader_stage_to_string(producer->Stage));
} else { } else {
linker_warning(prog, "%s shader varying %s not written " linker_warning(prog, "%s shader varying %s not written "