gallium: need to flush bitmap cache when raster color changes
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@@ -90,6 +90,8 @@ struct bitmap_cache
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/** Bounds of region used in window coords */
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GLint xmin, ymin, xmax, ymax;
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GLfloat color[4];
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struct pipe_texture *texture;
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struct pipe_surface *surf;
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@@ -429,7 +431,8 @@ setup_bitmap_vertex_data(struct st_context *st,
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static void
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draw_bitmap_quad(GLcontext *ctx, GLint x, GLint y, GLfloat z,
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GLsizei width, GLsizei height,
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struct pipe_texture *pt)
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struct pipe_texture *pt,
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const GLfloat *color)
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{
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struct st_context *st = ctx->st;
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struct pipe_context *pipe = ctx->st->pipe;
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@@ -505,7 +508,7 @@ draw_bitmap_quad(GLcontext *ctx, GLint x, GLint y, GLfloat z,
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/* draw textured quad */
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setup_bitmap_vertex_data(st, x, y, width, height,
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ctx->Current.RasterPos[2],
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ctx->Current.RasterColor);
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color);
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util_draw_vertex_buffer(pipe, st->bitmap.vbuf,
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PIPE_PRIM_TRIANGLE_FAN,
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@@ -592,7 +595,8 @@ st_flush_bitmap_cache(struct st_context *st)
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cache->ypos,
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st->ctx->Current.RasterPos[2],
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BITMAP_CACHE_WIDTH, BITMAP_CACHE_HEIGHT,
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cache->texture);
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cache->texture,
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cache->color);
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}
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/* release/free the texture */
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@@ -624,8 +628,10 @@ accum_bitmap(struct st_context *st,
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px = x - cache->xpos; /* pos in buffer */
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py = y - cache->ypos;
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if (px < 0 || px + width > BITMAP_CACHE_WIDTH ||
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py < 0 || py + height > BITMAP_CACHE_HEIGHT) {
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/* This bitmap would extend beyond cache bounds,
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py < 0 || py + height > BITMAP_CACHE_HEIGHT ||
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!TEST_EQ_4V(st->ctx->Current.RasterColor, cache->color)) {
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/* This bitmap would extend beyond cache bounds, or the bitmap
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* color is changing
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* so flush and continue.
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*/
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st_flush_bitmap_cache(st);
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@@ -639,6 +645,7 @@ accum_bitmap(struct st_context *st,
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cache->xpos = x;
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cache->ypos = y - py;
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cache->empty = GL_FALSE;
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COPY_4FV(cache->color, st->ctx->Current.RasterColor);
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}
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assert(px != -999);
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@@ -694,7 +701,8 @@ st_Bitmap(GLcontext *ctx, GLint x, GLint y, GLsizei width, GLsizei height,
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if (pt) {
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assert(pt->target == PIPE_TEXTURE_2D);
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draw_bitmap_quad(ctx, x, y, ctx->Current.RasterPos[2],
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width, height, pt);
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width, height, pt,
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st->ctx->Current.RasterColor);
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/* release/free the texture */
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pipe_texture_reference(&pt, NULL);
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}
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