nir: Add ability for shaders to use window space coordinates.
This patch adds a shader_info field that tells the driver to use window space coordinates for a given vertex shader. It also enables this feature in radeonsi (the only NIR-capable driver that supported it in TGSI), and makes tgsi_to_nir aware of it. Signed-Off-By: Timur Kristóf <timur.kristof@gmail.com> Tested-by: Andre Heider <a.heider@gmail.com> Tested-by: Rob Clark <robdclark@gmail.com> Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com> Reviewed-by: Eric Anholt <eric@anholt.net>
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Eric Anholt

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317f10bf40
@@ -149,6 +149,9 @@ typedef struct shader_info {
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struct {
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/* Which inputs are doubles */
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uint64_t double_inputs;
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/* True if the shader writes position in window space coordinates pre-transform */
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bool window_space_position;
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} vs;
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struct {
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