egl: make implementing eglChooseConfig easier
Add a new helper function, _eglFilterConfigArray, for drivers and hide _eglSortConfigs.
This commit is contained in:
@@ -634,7 +634,7 @@ void _eglSwapConfigs(const _EGLConfig **conf1, const _EGLConfig **conf2)
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* qsort() in that the compare function accepts an additional
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* argument.
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*/
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void
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static void
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_eglSortConfigs(const _EGLConfig **configs, EGLint count,
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EGLint (*compare)(const _EGLConfig *, const _EGLConfig *,
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void *),
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@@ -672,34 +672,27 @@ _eglSortConfigs(const _EGLConfig **configs, EGLint count,
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}
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static int
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_eglFallbackCompare(const _EGLConfig *conf1, const _EGLConfig *conf2,
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void *priv_data)
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{
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const _EGLConfig *criteria = (const _EGLConfig *) priv_data;
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return _eglCompareConfigs(conf1, conf2, criteria, EGL_TRUE);
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}
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/**
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* Typical fallback routine for eglChooseConfig
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* A helper function for implementing eglChooseConfig. See _eglFilterArray and
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* _eglSortConfigs for the meanings of match and compare.
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*/
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EGLBoolean
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_eglChooseConfig(_EGLDriver *drv, _EGLDisplay *disp, const EGLint *attrib_list,
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EGLConfig *configs, EGLint config_size, EGLint *num_configs)
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_eglFilterConfigArray(_EGLArray *array, EGLConfig *configs,
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EGLint config_size, EGLint *num_configs,
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EGLBoolean (*match)(const _EGLConfig *, void *),
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EGLint (*compare)(const _EGLConfig *, const _EGLConfig *,
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void *),
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void *priv_data)
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{
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_EGLConfig **configList, criteria;
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_EGLConfig **configList;
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EGLint i, count;
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if (!num_configs)
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return _eglError(EGL_BAD_PARAMETER, "eglChooseConfigs");
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if (!_eglParseConfigAttribList(&criteria, disp, attrib_list))
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return _eglError(EGL_BAD_ATTRIBUTE, "eglChooseConfig");
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/* get the number of matched configs */
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count = _eglFilterArray(disp->Configs, NULL, 0,
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(_EGLArrayForEach) _eglMatchConfig, (void *) &criteria);
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count = _eglFilterArray(array, NULL, 0,
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(_EGLArrayForEach) match, priv_data);
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if (!count) {
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*num_configs = count;
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return EGL_TRUE;
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@@ -710,13 +703,13 @@ _eglChooseConfig(_EGLDriver *drv, _EGLDisplay *disp, const EGLint *attrib_list,
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return _eglError(EGL_BAD_ALLOC, "eglChooseConfig(out of memory)");
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/* get the matched configs */
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_eglFilterArray(disp->Configs, (void **) configList, count,
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(_EGLArrayForEach) _eglMatchConfig, (void *) &criteria);
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_eglFilterArray(array, (void **) configList, count,
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(_EGLArrayForEach) match, priv_data);
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/* perform sorting of configs */
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if (configs && count) {
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_eglSortConfigs((const _EGLConfig **) configList, count,
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_eglFallbackCompare, (void *) &criteria);
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compare, priv_data);
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count = MIN2(count, config_size);
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for (i = 0; i < count; i++)
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configs[i] = _eglGetConfigHandle(configList[i]);
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@@ -730,6 +723,41 @@ _eglChooseConfig(_EGLDriver *drv, _EGLDisplay *disp, const EGLint *attrib_list,
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}
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static EGLBoolean
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_eglFallbackMatch(const _EGLConfig *conf, void *priv_data)
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{
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return _eglMatchConfig(conf, (const _EGLConfig *) priv_data);
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}
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static EGLint
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_eglFallbackCompare(const _EGLConfig *conf1, const _EGLConfig *conf2,
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void *priv_data)
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{
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return _eglCompareConfigs(conf1, conf2,
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(const _EGLConfig *) priv_data, EGL_TRUE);
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}
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/**
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* Typical fallback routine for eglChooseConfig
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*/
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EGLBoolean
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_eglChooseConfig(_EGLDriver *drv, _EGLDisplay *disp, const EGLint *attrib_list,
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EGLConfig *configs, EGLint config_size, EGLint *num_configs)
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{
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_EGLConfig criteria;
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if (!_eglParseConfigAttribList(&criteria, disp, attrib_list))
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return _eglError(EGL_BAD_ATTRIBUTE, "eglChooseConfig");
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return _eglFilterConfigArray(disp->Configs,
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configs, config_size, num_configs,
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_eglFallbackMatch, _eglFallbackCompare,
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(void *) &criteria);
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}
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/**
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* Fallback for eglGetConfigAttrib.
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*/
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@@ -172,11 +172,13 @@ _eglCompareConfigs(const _EGLConfig *conf1, const _EGLConfig *conf2,
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const _EGLConfig *criteria, EGLBoolean compare_id);
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PUBLIC void
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_eglSortConfigs(const _EGLConfig **configs, EGLint count,
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EGLint (*compare)(const _EGLConfig *, const _EGLConfig *,
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void *),
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void *priv_data);
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PUBLIC EGLBoolean
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_eglFilterConfigArray(_EGLArray *array, EGLConfig *configs,
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EGLint config_size, EGLint *num_configs,
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EGLBoolean (*match)(const _EGLConfig *, void *),
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EGLint (*compare)(const _EGLConfig *, const _EGLConfig *,
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void *),
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void *filter_data);
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extern EGLBoolean
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@@ -97,8 +97,10 @@ egl_g3d_compare_config(const _EGLConfig *conf1, const _EGLConfig *conf2,
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}
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static EGLBoolean
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egl_g3d_match_config(const _EGLConfig *conf, const _EGLConfig *criteria)
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egl_g3d_match_config(const _EGLConfig *conf, void *priv_data)
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{
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const _EGLConfig *criteria = (const _EGLConfig *) priv_data;
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if (!_eglMatchConfig(conf, criteria))
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return EGL_FALSE;
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@@ -120,45 +122,13 @@ static EGLBoolean
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egl_g3d_choose_config(_EGLDriver *drv, _EGLDisplay *dpy, const EGLint *attribs,
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EGLConfig *configs, EGLint size, EGLint *num_configs)
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{
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_EGLConfig **tmp_configs, criteria;
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EGLint tmp_size, i;
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if (!num_configs)
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return _eglError(EGL_BAD_PARAMETER, "eglChooseConfigs");
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_EGLConfig criteria;
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if (!_eglParseConfigAttribList(&criteria, dpy, attribs))
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return _eglError(EGL_BAD_ATTRIBUTE, "eglChooseConfig");
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/* get the number of matched configs */
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tmp_size = _eglFilterArray(dpy->Configs, NULL, 0,
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(_EGLArrayForEach) egl_g3d_match_config, (void *) &criteria);
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if (!tmp_size) {
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*num_configs = tmp_size;
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return EGL_TRUE;
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}
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tmp_configs = MALLOC(sizeof(tmp_configs[0]) * tmp_size);
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if (!tmp_configs)
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return _eglError(EGL_BAD_ALLOC, "eglChooseConfig(out of memory)");
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/* get the matched configs */
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_eglFilterArray(dpy->Configs, (void **) tmp_configs, tmp_size,
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(_EGLArrayForEach) egl_g3d_match_config, (void *) &criteria);
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/* perform sorting of configs */
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if (configs && tmp_size) {
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_eglSortConfigs((const _EGLConfig **) tmp_configs, tmp_size,
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egl_g3d_compare_config, (void *) &criteria);
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tmp_size = MIN2(tmp_size, size);
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for (i = 0; i < tmp_size; i++)
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configs[i] = _eglGetConfigHandle(tmp_configs[i]);
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}
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FREE(tmp_configs);
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*num_configs = tmp_size;
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return EGL_TRUE;
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return _eglFilterConfigArray(dpy->Configs, configs, size, num_configs,
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egl_g3d_match_config, egl_g3d_compare_config, &criteria);
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}
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static _EGLContext *
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