nir: Add a face_sysval argument to nir_lower_two_sided_color
This is needed for handling drivers that use an input for loading the face, for example Panfrost with Midgard GPUs. Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com> Reviewed-by: Rob Clark <robdclark@chromium.org> Tested-by: Urja Rannikko <urjaman@gmail.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5915>
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@@ -4374,7 +4374,7 @@ void nir_lower_point_size_mov(nir_shader *shader,
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bool nir_lower_frexp(nir_shader *nir);
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void nir_lower_two_sided_color(nir_shader *shader);
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void nir_lower_two_sided_color(nir_shader *shader, bool face_sysval);
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bool nir_lower_clamp_color_outputs(nir_shader *shader);
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@@ -195,7 +195,7 @@ nir_lower_two_sided_color_impl(nir_function_impl *impl,
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}
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void
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nir_lower_two_sided_color(nir_shader *shader)
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nir_lower_two_sided_color(nir_shader *shader, bool face_sysval)
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{
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lower_2side_state state = {
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.shader = shader,
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