glsl: remove remaining tabs in link_uniform_initializers.cpp

Reviewed-by: Eric Anholt <eric@anholt.net>
This commit is contained in:
Timothy Arceri
2016-07-27 15:20:45 +10:00
parent 549222f5f8
commit 30e5ff7067

View File

@@ -46,30 +46,30 @@ get_storage(struct gl_shader_program *prog, const char *name)
void
copy_constant_to_storage(union gl_constant_value *storage,
const ir_constant *val,
const enum glsl_base_type base_type,
const ir_constant *val,
const enum glsl_base_type base_type,
const unsigned int elements,
unsigned int boolean_true)
{
for (unsigned int i = 0; i < elements; i++) {
switch (base_type) {
case GLSL_TYPE_UINT:
storage[i].u = val->value.u[i];
break;
storage[i].u = val->value.u[i];
break;
case GLSL_TYPE_INT:
case GLSL_TYPE_SAMPLER:
storage[i].i = val->value.i[i];
break;
storage[i].i = val->value.i[i];
break;
case GLSL_TYPE_FLOAT:
storage[i].f = val->value.f[i];
break;
storage[i].f = val->value.f[i];
break;
case GLSL_TYPE_DOUBLE:
/* XXX need to check on big-endian */
memcpy(&storage[i * 2].u, &val->value.d[i], sizeof(double));
break;
case GLSL_TYPE_BOOL:
storage[i].b = val->value.b[i] ? boolean_true : 0;
break;
storage[i].b = val->value.b[i] ? boolean_true : 0;
break;
case GLSL_TYPE_ARRAY:
case GLSL_TYPE_STRUCT:
case GLSL_TYPE_IMAGE:
@@ -79,11 +79,11 @@ copy_constant_to_storage(union gl_constant_value *storage,
case GLSL_TYPE_SUBROUTINE:
case GLSL_TYPE_FUNCTION:
case GLSL_TYPE_ERROR:
/* All other types should have already been filtered by other
* paths in the caller.
*/
assert(!"Should not get here.");
break;
/* All other types should have already been filtered by other
* paths in the caller.
*/
assert(!"Should not get here.");
break;
}
}
}
@@ -102,9 +102,9 @@ set_opaque_binding(void *mem_ctx, gl_shader_program *prog,
const glsl_type *const element_type = type->fields.array;
for (unsigned int i = 0; i < type->length; i++) {
const char *element_name = ralloc_asprintf(mem_ctx, "%s[%d]", name, i);
const char *element_name = ralloc_asprintf(mem_ctx, "%s[%d]", name, i);
set_opaque_binding(mem_ctx, prog, element_type,
set_opaque_binding(mem_ctx, prog, element_type,
element_name, binding);
}
} else {
@@ -172,7 +172,7 @@ set_block_binding(gl_shader_program *prog, const char *block_name,
void
set_uniform_initializer(void *mem_ctx, gl_shader_program *prog,
const char *name, const glsl_type *type,
const char *name, const glsl_type *type,
ir_constant *val, unsigned int boolean_true)
{
const glsl_type *t_without_array = type->without_array();
@@ -182,12 +182,12 @@ set_uniform_initializer(void *mem_ctx, gl_shader_program *prog,
field_constant = (ir_constant *)val->components.get_head();
for (unsigned int i = 0; i < type->length; i++) {
const glsl_type *field_type = type->fields.structure[i].type;
const char *field_name = ralloc_asprintf(mem_ctx, "%s.%s", name,
type->fields.structure[i].name);
set_uniform_initializer(mem_ctx, prog, field_name,
const glsl_type *field_type = type->fields.structure[i].type;
const char *field_name = ralloc_asprintf(mem_ctx, "%s.%s", name,
type->fields.structure[i].name);
set_uniform_initializer(mem_ctx, prog, field_name,
field_type, field_constant, boolean_true);
field_constant = (ir_constant *)field_constant->next;
field_constant = (ir_constant *)field_constant->next;
}
return;
} else if (t_without_array->is_record() ||
@@ -195,9 +195,9 @@ set_uniform_initializer(void *mem_ctx, gl_shader_program *prog,
const glsl_type *const element_type = type->fields.array;
for (unsigned int i = 0; i < type->length; i++) {
const char *element_name = ralloc_asprintf(mem_ctx, "%s[%d]", name, i);
const char *element_name = ralloc_asprintf(mem_ctx, "%s[%d]", name, i);
set_uniform_initializer(mem_ctx, prog, element_name,
set_uniform_initializer(mem_ctx, prog, element_name,
element_type, val->array_elements[i],
boolean_true);
}
@@ -211,25 +211,25 @@ set_uniform_initializer(void *mem_ctx, gl_shader_program *prog,
if (val->type->is_array()) {
const enum glsl_base_type base_type =
val->array_elements[0]->type->base_type;
val->array_elements[0]->type->base_type;
const unsigned int elements = val->array_elements[0]->type->components();
unsigned int idx = 0;
unsigned dmul = glsl_base_type_is_64bit(base_type) ? 2 : 1;
assert(val->type->length >= storage->array_elements);
for (unsigned int i = 0; i < storage->array_elements; i++) {
copy_constant_to_storage(& storage->storage[idx],
val->array_elements[i],
base_type,
copy_constant_to_storage(& storage->storage[idx],
val->array_elements[i],
base_type,
elements,
boolean_true);
idx += elements * dmul;
idx += elements * dmul;
}
} else {
copy_constant_to_storage(storage->storage,
val,
val->type->base_type,
val,
val->type->base_type,
val->type->components(),
boolean_true);
@@ -258,17 +258,17 @@ link_set_uniform_initializers(struct gl_shader_program *prog,
struct gl_linked_shader *shader = prog->_LinkedShaders[i];
if (shader == NULL)
continue;
continue;
foreach_in_list(ir_instruction, node, shader->ir) {
ir_variable *const var = node->as_variable();
ir_variable *const var = node->as_variable();
if (!var || (var->data.mode != ir_var_uniform &&
var->data.mode != ir_var_shader_storage))
continue;
if (!var || (var->data.mode != ir_var_uniform &&
var->data.mode != ir_var_shader_storage))
continue;
if (!mem_ctx)
mem_ctx = ralloc_context(NULL);
if (!mem_ctx)
mem_ctx = ralloc_context(NULL);
if (var->data.explicit_binding) {
const glsl_type *const type = var->type;