docs: https all the links \o/
Most of them already redirected to https anyway, so we might as well avoid the redirection and the security implications by linking directly to the right protocol. Signed-off-by: Eric Engestrom <eric@engestrom.ch> Reviewed-by: Brian Paul <brianp@vmware.com>
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@@ -18,17 +18,17 @@
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<p>
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The Mesa project began as an open-source implementation of the
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<a href="http://www.opengl.org/">OpenGL</a> specification -
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<a href="https://www.opengl.org/">OpenGL</a> specification -
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a system for rendering interactive 3D graphics.
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</p>
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<p>
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Over the years the project has grown to implement more graphics APIs,
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including
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<a href="http://www.khronos.org/opengles/">OpenGL ES</a> (versions 1, 2, 3),
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<a href="http://www.khronos.org/opencl/">OpenCL</a>,
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<a href="https://www.khronos.org/opengles/">OpenGL ES</a> (versions 1, 2, 3),
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<a href="https://www.khronos.org/opencl/">OpenCL</a>,
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<a href="https://en.wikipedia.org/wiki/VDPAU">VDPAU</a> and
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<a href="http://www.khronos.org/vulkan/">Vulkan</a>.
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<a href="https://www.khronos.org/vulkan/">Vulkan</a>.
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</p>
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<p>
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@@ -39,8 +39,8 @@ acceleration for modern GPUs.
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<p>
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Mesa ties into several other open-source projects: the
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<a href="http://dri.freedesktop.org/">Direct Rendering
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Infrastructure</a> and <a href="http://x.org">X.org</a> to
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<a href="https://dri.freedesktop.org/">Direct Rendering
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Infrastructure</a> and <a href="https://x.org">X.org</a> to
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provide OpenGL support on Linux, FreeBSD and other operating
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systems.
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</p>
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@@ -94,7 +94,7 @@ the OpenGL API, so they didn't feel threatened by the project.
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1995-1996: I continue working on Mesa both during my spare time and during
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my work hours at the Space Science and Engineering Center at the University
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of Wisconsin in Madison. My supervisor, Bill Hibbard, lets me do this because
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Mesa is now being using for the <a href="http://www.ssec.wisc.edu/%7Ebillh/vis.html">Vis5D</a> project.
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Mesa is now being using for the <a href="https://www.ssec.wisc.edu/%7Ebillh/vis.html">Vis5D</a> project.
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</p><p>
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October 1996: Mesa 2.0 is released. It implements the OpenGL 1.1 specification.
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</p>
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@@ -151,7 +151,7 @@ and OpenGL Shading Language.
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<p>
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2008: Keith Whitwell and other Tungsten Graphics employees develop
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<a href="http://en.wikipedia.org/wiki/Gallium3D">Gallium</a>
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<a href="https://en.wikipedia.org/wiki/Gallium3D">Gallium</a>
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- a new GPU abstraction layer. The latest Mesa drivers are based on
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Gallium and other APIs such as OpenVG are implemented on top of Gallium.
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</p>
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@@ -279,7 +279,7 @@ GL_SRC2_ALPHA GL_SOURCE2_ALPHA
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</pre>
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<p>
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See the
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<a href="http://www.opengl.org/documentation/spec.html">
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<a href="https://www.opengl.org/documentation/spec.html">
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OpenGL specification</a> for more details.
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</p>
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