docs: https all the links \o/
Most of them already redirected to https anyway, so we might as well avoid the redirection and the security implications by linking directly to the right protocol. Signed-off-by: Eric Engestrom <eric@engestrom.ch> Reviewed-by: Brian Paul <brianp@vmware.com>
This commit is contained in:
@@ -41,7 +41,7 @@ Last updated: 9 October 2012
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<p>
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Mesa is an open-source implementation of the OpenGL specification.
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OpenGL is a programming library for writing interactive 3D applications.
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See the <a href="http://www.opengl.org/">OpenGL website</a> for more
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See the <a href="https://www.opengl.org/">OpenGL website</a> for more
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information.
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</p>
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<p>
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@@ -55,13 +55,13 @@ Yes. Specifically, Mesa serves as the OpenGL core for the open-source DRI
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drivers for X.org.
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</p>
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<ul>
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<li>See the <a href="http://dri.freedesktop.org/">DRI website</a>
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<li>See the <a href="https://dri.freedesktop.org/">DRI website</a>
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for more information.</li>
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<li>See <a href="https://01.org/linuxgraphics">01.org</a>
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for more information about Intel drivers.</li>
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<li>See <a href="http://nouveau.freedesktop.org">nouveau.freedesktop.org</a>
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<li>See <a href="https://nouveau.freedesktop.org">nouveau.freedesktop.org</a>
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for more information about Nouveau drivers.</li>
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<li>See <a href="http://www.x.org/wiki/RadeonFeature">www.x.org/wiki/RadeonFeature</a>
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<li>See <a href="https://www.x.org/wiki/RadeonFeature">www.x.org/wiki/RadeonFeature</a>
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for more information about Radeon drivers.</li>
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</ul>
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@@ -144,7 +144,7 @@ Mesa is much more up to date with modern features and extensions.
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</p>
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<p>
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<a href="http://sourceforge.net/projects/ogl-es/">Vincent</a> is
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<a href="https://sourceforge.net/projects/ogl-es/">Vincent</a> is
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an open-source implementation of OpenGL ES for mobile devices.
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<p>
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@@ -157,7 +157,7 @@ is a subset of OpenGL.
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</p>
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<p>
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<a href="http://sourceforge.net/projects/softgl/">SoftGL</a>
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<a href="https://sourceforge.net/projects/softgl/">SoftGL</a>
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is an OpenGL subset for mobile devices.
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</p>
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@@ -213,7 +213,7 @@ If you don't already have GLUT installed, you should grab
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<h2>2.4 Where is the GLw library?</h2>
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<p>
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GLw (OpenGL widget library) is now available from a separate <a href="http://cgit.freedesktop.org/mesa/glw/">git repository</a>. Unless you're using very old Xt/Motif applications with OpenGL, you shouldn't need it.
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GLw (OpenGL widget library) is now available from a separate <a href="https://cgit.freedesktop.org/mesa/glw/">git repository</a>. Unless you're using very old Xt/Motif applications with OpenGL, you shouldn't need it.
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</p>
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@@ -276,7 +276,7 @@ If you're using a hardware accelerated driver you want <code>direct rendering: Y
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</p>
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<p>
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If your DRI-based driver isn't working, go to the
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<a href="http://dri.freedesktop.org/">DRI website</a> for trouble-shooting information.
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<a href="https://dri.freedesktop.org/">DRI website</a> for trouble-shooting information.
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</p>
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@@ -284,7 +284,7 @@ If your DRI-based driver isn't working, go to the
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<p>
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Make sure the ratio of the far to near clipping planes isn't too great.
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Look
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<a href="http://www.opengl.org/resources/faq/technical/depthbuffer.htm#0040">here</a>
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<a href="https://www.opengl.org/resources/faq/technical/depthbuffer.htm#0040">here</a>
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for details.
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</p>
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<p>
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@@ -339,7 +339,7 @@ First, join the <a href="lists.html">mesa-dev mailing list</a>.
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That's where Mesa development is discussed.
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</p>
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<p>
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The <a href="http://www.opengl.org/documentation">
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The <a href="https://www.opengl.org/documentation">
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OpenGL Specification</a> is the bible for OpenGL implementation work.
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You should read it.
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</p>
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@@ -383,7 +383,7 @@ implement the extension (specifically the compression/decompression
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algorithms).
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</p>
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<p>
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In the mean time, a 3rd party <a href="http://dri.freedesktop.org/wiki/S3TC">
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In the mean time, a 3rd party <a href="https://dri.freedesktop.org/wiki/S3TC">
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plug-in library</a> is available.
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</p>
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