i965/vec4: Lower ARB_shader_group_vote intrinsics
I don't expect anyone is going to care about using this in vec4 programs (vertex/tessellation/geometry on Gen6/7), no one has come up with a good way to implement it much less test it. Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
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@@ -78,6 +78,7 @@ static const struct nir_shader_compiler_options vector_nir_options = {
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.lower_unpack_unorm_2x16 = true,
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.lower_extract_byte = true,
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.lower_extract_word = true,
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.lower_vote_trivial = true,
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.max_unroll_iterations = 32,
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};
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