i965/vec4: Lower ARB_shader_group_vote intrinsics

I don't expect anyone is going to care about using this in vec4 programs
(vertex/tessellation/geometry on Gen6/7), no one has come up with a good
way to implement it much less test it.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
This commit is contained in:
Matt Turner
2017-06-22 12:21:52 -07:00
parent 742cc6118a
commit 30b72f4126

View File

@@ -78,6 +78,7 @@ static const struct nir_shader_compiler_options vector_nir_options = {
.lower_unpack_unorm_2x16 = true,
.lower_extract_byte = true,
.lower_extract_word = true,
.lower_vote_trivial = true,
.max_unroll_iterations = 32,
};