lima: rename lima_{fs,vs}_bind_state to lima_{fs,vs}_uncompiled_shader

Tested-by: Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
Reviewed-by: Erico Nunes <nunes.erico@gmail.com>
Signed-off-by: Vasily Khoruzhick <anarsoul@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/9672>
This commit is contained in:
Vasily Khoruzhick
2021-03-16 22:57:28 -07:00
committed by Marge Bot
parent 1261c06c68
commit 3099ce7d02
4 changed files with 23 additions and 23 deletions

View File

@@ -51,12 +51,12 @@ struct lima_fs_compiled_shader {
struct lima_bo *bo;
};
struct lima_fs_bind_state {
struct lima_fs_uncompiled_shader {
struct pipe_shader_state base;
};
struct lima_fs_key {
struct lima_fs_bind_state *shader_state;
struct lima_fs_uncompiled_shader *uncomp_shader;
struct {
uint8_t swizzle[4];
} tex[PIPE_MAX_SAMPLERS];
@@ -89,12 +89,12 @@ struct lima_vs_compiled_shader {
struct lima_bo *bo;
};
struct lima_vs_bind_state {
struct lima_vs_uncompiled_shader {
struct pipe_shader_state base;
};
struct lima_vs_key {
struct lima_vs_bind_state *shader_state;
struct lima_vs_uncompiled_shader *uncomp_shader;
};
struct lima_rasterizer_state {
@@ -210,8 +210,8 @@ struct lima_context {
struct pipe_scissor_state clipped_scissor;
struct lima_vs_compiled_shader *vs;
struct lima_fs_compiled_shader *fs;
struct lima_vs_bind_state *bind_vs;
struct lima_fs_bind_state *bind_fs;
struct lima_vs_uncompiled_shader *uncomp_vs;
struct lima_fs_uncompiled_shader *uncomp_fs;
struct lima_vertex_element_state *vertex_elements;
struct lima_context_vertex_buffer vertex_buffers;
struct lima_rasterizer_state *rasterizer;

View File

@@ -1153,7 +1153,7 @@ lima_draw_vbo(struct pipe_context *pctx,
struct lima_context *ctx = lima_context(pctx);
if (!ctx->bind_fs || !ctx->bind_vs) {
if (!ctx->uncomp_fs || !ctx->uncomp_vs) {
debug_warn_once("no shader, skip draw\n");
return;
}

View File

@@ -276,7 +276,7 @@ lima_fs_compile_shader(struct lima_context *ctx,
struct lima_fs_compiled_shader *fs)
{
struct lima_screen *screen = lima_screen(ctx->base.screen);
nir_shader *nir = nir_shader_clone(fs, key->shader_state->base.ir.nir);
nir_shader *nir = nir_shader_clone(fs, key->uncomp_shader->base.ir.nir);
struct nir_lower_tex_options tex_options = {
.lower_txp = ~0u,
@@ -349,7 +349,7 @@ lima_create_fs_state(struct pipe_context *pctx,
const struct pipe_shader_state *cso)
{
struct lima_context *ctx = lima_context(pctx);
struct lima_fs_bind_state *so = rzalloc(NULL, struct lima_fs_bind_state);
struct lima_fs_uncompiled_shader *so = rzalloc(NULL, struct lima_fs_uncompiled_shader);
if (!so)
return NULL;
@@ -371,7 +371,7 @@ lima_create_fs_state(struct pipe_context *pctx,
if (lima_debug & LIMA_DEBUG_PRECOMPILE) {
/* Trigger initial compilation with default settings */
struct lima_fs_key key = {
.shader_state = so,
.uncomp_shader = so,
};
for (int i = 0; i < ARRAY_SIZE(key.tex); i++) {
for (int j = 0; j < 4; j++)
@@ -388,7 +388,7 @@ lima_bind_fs_state(struct pipe_context *pctx, void *hwcso)
{
struct lima_context *ctx = lima_context(pctx);
ctx->bind_fs = hwcso;
ctx->uncomp_fs = hwcso;
ctx->dirty |= LIMA_CONTEXT_DIRTY_UNCOMPILED_FS;
}
@@ -396,11 +396,11 @@ static void
lima_delete_fs_state(struct pipe_context *pctx, void *hwcso)
{
struct lima_context *ctx = lima_context(pctx);
struct lima_fs_bind_state *so = hwcso;
struct lima_fs_uncompiled_shader *so = hwcso;
hash_table_foreach(ctx->fs_cache, entry) {
const struct lima_fs_key *key = entry->key;
if (key->shader_state == so) {
if (key->uncomp_shader == so) {
struct lima_fs_compiled_shader *fs = entry->data;
_mesa_hash_table_remove(ctx->fs_cache, entry);
if (fs->bo)
@@ -422,7 +422,7 @@ lima_vs_compile_shader(struct lima_context *ctx,
struct lima_vs_key *key,
struct lima_vs_compiled_shader *vs)
{
nir_shader *nir = nir_shader_clone(vs, key->shader_state->base.ir.nir);
nir_shader *nir = nir_shader_clone(vs, key->uncomp_shader->base.ir.nir);
lima_program_optimize_vs_nir(nir);
@@ -490,7 +490,7 @@ lima_update_vs_state(struct lima_context *ctx)
struct lima_vs_key local_key;
struct lima_vs_key *key = &local_key;
memset(key, 0, sizeof(*key));
key->shader_state = ctx->bind_vs;
key->uncomp_shader = ctx->uncomp_vs;
struct lima_vs_compiled_shader *old_vs = ctx->vs;
@@ -518,7 +518,7 @@ lima_update_fs_state(struct lima_context *ctx)
struct lima_fs_key local_key;
struct lima_fs_key *key = &local_key;
memset(key, 0, sizeof(*key));
key->shader_state = ctx->bind_fs;
key->uncomp_shader = ctx->uncomp_fs;
for (int i = 0; i < lima_tex->num_textures; i++) {
struct lima_sampler_view *sampler = lima_sampler_view(lima_tex->textures[i]);
@@ -551,7 +551,7 @@ lima_create_vs_state(struct pipe_context *pctx,
const struct pipe_shader_state *cso)
{
struct lima_context *ctx = lima_context(pctx);
struct lima_vs_bind_state *so = rzalloc(NULL, struct lima_vs_bind_state);
struct lima_vs_uncompiled_shader *so = rzalloc(NULL, struct lima_vs_uncompiled_shader);
if (!so)
return NULL;
@@ -573,7 +573,7 @@ lima_create_vs_state(struct pipe_context *pctx,
if (lima_debug & LIMA_DEBUG_PRECOMPILE) {
/* Trigger initial compilation with default settings */
struct lima_vs_key key = {
.shader_state = so,
.uncomp_shader = so,
};
lima_get_compiled_vs(ctx, &key);
}
@@ -586,7 +586,7 @@ lima_bind_vs_state(struct pipe_context *pctx, void *hwcso)
{
struct lima_context *ctx = lima_context(pctx);
ctx->bind_vs = hwcso;
ctx->uncomp_vs = hwcso;
ctx->dirty |= LIMA_CONTEXT_DIRTY_UNCOMPILED_VS;
}
@@ -594,11 +594,11 @@ static void
lima_delete_vs_state(struct pipe_context *pctx, void *hwcso)
{
struct lima_context *ctx = lima_context(pctx);
struct lima_vs_bind_state *so = hwcso;
struct lima_vs_uncompiled_shader *so = hwcso;
hash_table_foreach(ctx->vs_cache, entry) {
const struct lima_vs_key *key = entry->key;
if (key->shader_state == so) {
if (key->uncomp_shader == so) {
struct lima_vs_compiled_shader *vs = entry->data;
_mesa_hash_table_remove(ctx->vs_cache, entry);
if (vs->bo)

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@@ -736,8 +736,8 @@ lima_util_blitter_save_states(struct lima_context *ctx)
util_blitter_save_depth_stencil_alpha(ctx->blitter, (void *)ctx->zsa);
util_blitter_save_stencil_ref(ctx->blitter, &ctx->stencil_ref);
util_blitter_save_rasterizer(ctx->blitter, (void *)ctx->rasterizer);
util_blitter_save_fragment_shader(ctx->blitter, ctx->bind_fs);
util_blitter_save_vertex_shader(ctx->blitter, ctx->bind_vs);
util_blitter_save_fragment_shader(ctx->blitter, ctx->uncomp_fs);
util_blitter_save_vertex_shader(ctx->blitter, ctx->uncomp_vs);
util_blitter_save_viewport(ctx->blitter,
&ctx->viewport.transform);
util_blitter_save_scissor(ctx->blitter, &ctx->scissor);