remove unneeded tnl stuff
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@@ -27,7 +27,6 @@
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#include "main/imports.h"
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#include "main/extensions.h"
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#include "tnl/tnl.h"
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#include "vbo/vbo.h"
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#include "st_public.h"
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#include "st_context.h"
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@@ -80,8 +79,6 @@ struct st_context *st_create_context( GLcontext *ctx,
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/* state tracker needs the VBO module */
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_vbo_CreateContext(ctx);
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/* XXX temporary */
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_tnl_CreateContext(ctx);
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st->draw = draw_create(); /* for selection/feedback */
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@@ -117,9 +114,6 @@ struct st_context *st_create_context( GLcontext *ctx,
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/* XXXX This is temporary! */
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_mesa_enable_sw_extensions(ctx);
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/* we'll always do per-pixel fog in the fragment shader */
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_tnl_allow_vertex_fog(ctx, GL_FALSE);
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return st;
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}
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@@ -131,7 +125,6 @@ void st_destroy_context( struct st_context *st )
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st_destroy_draw( st );
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_vbo_DestroyContext(st->ctx);
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_tnl_DestroyContext(st->ctx); /* XXX temporary */
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#if 0
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st_destroy_cb_clear( st );
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