Removed fixed.h (GLfixed now in mtypes.h, fixed-pt macros in mmath.h)

Clean-up of color conversion macros.
New mmath.h macros (IROUND, IFLOOR, ICEIL, FRAC) used in various places.
This commit is contained in:
Brian Paul
2001-01-02 22:02:51 +00:00
parent 8446d1bab1
commit 3041d05bbc
18 changed files with 180 additions and 233 deletions

View File

@@ -347,9 +347,9 @@ _tnl_Color3f( GLfloat red, GLfloat green, GLfloat blue )
#if CHAN_BITS == 8
GLubyte col[4];
GET_IMMEDIATE;
FLOAT_COLOR_TO_UBYTE_COLOR(col[0], red);
FLOAT_COLOR_TO_UBYTE_COLOR(col[1], green);
FLOAT_COLOR_TO_UBYTE_COLOR(col[2], blue);
UNCLAMPED_FLOAT_TO_UBYTE(col[0], red);
UNCLAMPED_FLOAT_TO_UBYTE(col[1], green);
UNCLAMPED_FLOAT_TO_UBYTE(col[2], blue);
col[3] = CHAN_MAX;
COLORV( IM, col );
#else
@@ -388,10 +388,10 @@ _tnl_Color4f( GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha )
#if CHAN_BITS == 8
GLubyte col[4];
GET_IMMEDIATE;
FLOAT_COLOR_TO_UBYTE_COLOR(col[0], red);
FLOAT_COLOR_TO_UBYTE_COLOR(col[1], green);
FLOAT_COLOR_TO_UBYTE_COLOR(col[2], blue);
FLOAT_COLOR_TO_UBYTE_COLOR(col[3], alpha);
UNCLAMPED_FLOAT_TO_UBYTE(col[0], red);
UNCLAMPED_FLOAT_TO_UBYTE(col[1], green);
UNCLAMPED_FLOAT_TO_UBYTE(col[2], blue);
UNCLAMPED_FLOAT_TO_UBYTE(col[3], alpha);
COLORV( IM, col );
#else
GET_IMMEDIATE;
@@ -426,9 +426,9 @@ _tnl_Color3fv( const GLfloat *v )
#if CHAN_BITS == 8
GLubyte col[4];
GET_IMMEDIATE;
FLOAT_COLOR_TO_UBYTE_COLOR(col[0], v[0]);
FLOAT_COLOR_TO_UBYTE_COLOR(col[1], v[1]);
FLOAT_COLOR_TO_UBYTE_COLOR(col[2], v[2]);
UNCLAMPED_FLOAT_TO_UBYTE(col[0], v[0]);
UNCLAMPED_FLOAT_TO_UBYTE(col[1], v[1]);
UNCLAMPED_FLOAT_TO_UBYTE(col[2], v[2]);
col[3] = CHAN_MAX;
COLORV( IM, col );
#else
@@ -466,10 +466,10 @@ _tnl_Color4fv( const GLfloat *v )
#if CHAN_BITS == 8
GLubyte col[4];
GET_IMMEDIATE;
FLOAT_COLOR_TO_UBYTE_COLOR(col[0], v[0]);
FLOAT_COLOR_TO_UBYTE_COLOR(col[1], v[1]);
FLOAT_COLOR_TO_UBYTE_COLOR(col[2], v[2]);
FLOAT_COLOR_TO_UBYTE_COLOR(col[3], v[3]);
UNCLAMPED_FLOAT_TO_UBYTE(col[0], v[0]);
UNCLAMPED_FLOAT_TO_UBYTE(col[1], v[1]);
UNCLAMPED_FLOAT_TO_UBYTE(col[2], v[2]);
UNCLAMPED_FLOAT_TO_UBYTE(col[3], v[3]);
COLORV( IM, col );
#else
GET_IMMEDIATE;
@@ -529,9 +529,9 @@ _tnl_SecondaryColor3fEXT( GLfloat red, GLfloat green, GLfloat blue )
#if CHAN_BITS == 8
GLubyte col[3];
GET_IMMEDIATE;
FLOAT_COLOR_TO_UBYTE_COLOR(col[0], red);
FLOAT_COLOR_TO_UBYTE_COLOR(col[1], green);
FLOAT_COLOR_TO_UBYTE_COLOR(col[2], blue);
UNCLAMPED_FLOAT_TO_UBYTE(col[0], red);
UNCLAMPED_FLOAT_TO_UBYTE(col[1], green);
UNCLAMPED_FLOAT_TO_UBYTE(col[2], blue);
SECONDARY_COLORV( IM, col );
#else
GET_IMMEDIATE;
@@ -568,9 +568,9 @@ _tnl_SecondaryColor3fvEXT( const GLfloat *v )
#if CHAN_BITS == 8
GLubyte col[3];
GET_IMMEDIATE;
FLOAT_COLOR_TO_UBYTE_COLOR(col[0], v[0]);
FLOAT_COLOR_TO_UBYTE_COLOR(col[1], v[1]);
FLOAT_COLOR_TO_UBYTE_COLOR(col[2], v[2]);
UNCLAMPED_FLOAT_TO_UBYTE(col[0], v[0]);
UNCLAMPED_FLOAT_TO_UBYTE(col[1], v[1]);
UNCLAMPED_FLOAT_TO_UBYTE(col[2], v[2]);
SECONDARY_COLORV( IM, col );
#else
GET_IMMEDIATE;