Similarly, fill in missing input slots in the vertex-array +
NV_vertex_program path.
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@@ -156,6 +156,13 @@ static void recalculate_input_bindings( GLcontext *ctx )
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else
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else
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inputs[i] = &vbo->legacy_currval[i];
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inputs[i] = &vbo->legacy_currval[i];
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}
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}
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/* Could use just about anything, just to fill in the empty
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* slots:
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*/
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for (i = VERT_ATTRIB_GENERIC0; i < VERT_ATTRIB_MAX; i++)
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inputs[i] = &vbo->generic_currval[i - VERT_ATTRIB_GENERIC0];
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break;
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break;
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case VP_ARB:
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case VP_ARB:
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/* ARB_vertex_program - Only the attribute zero (position) array
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/* ARB_vertex_program - Only the attribute zero (position) array
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