glsl: Fix wonkey indentation left from previous commit

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Cc: mesa-stable@lists.freedesktop.org
Reviewed-by: Timothy Arceri <timothy.arceri@collabora.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
This commit is contained in:
Ian Romanick
2016-12-12 11:58:06 -08:00
parent 8862fefba0
commit 300de78ab1

View File

@@ -252,11 +252,10 @@ process_block_array_leaf(char **name,
/* The GL_ARB_shading_language_420pack spec says:
*
* "If the binding identifier is used with a uniform block
* instanced as an array then the first element of the array
* takes the specified block binding and each subsequent
* element takes the next consecutive uniform block binding
* point."
* "If the binding identifier is used with a uniform block instanced as
* an array then the first element of the array takes the specified
* block binding and each subsequent element takes the next consecutive
* uniform block binding point."
*/
blocks[i].Binding = (b->has_binding) ? b->binding + *binding_offset : 0;