glsl: Fix wonkey indentation left from previous commit
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com> Cc: mesa-stable@lists.freedesktop.org Reviewed-by: Timothy Arceri <timothy.arceri@collabora.com> Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
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@@ -252,11 +252,10 @@ process_block_array_leaf(char **name,
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/* The GL_ARB_shading_language_420pack spec says:
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/* The GL_ARB_shading_language_420pack spec says:
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*
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*
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* "If the binding identifier is used with a uniform block
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* "If the binding identifier is used with a uniform block instanced as
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* instanced as an array then the first element of the array
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* an array then the first element of the array takes the specified
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* takes the specified block binding and each subsequent
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* block binding and each subsequent element takes the next consecutive
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* element takes the next consecutive uniform block binding
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* uniform block binding point."
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* point."
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*/
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*/
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blocks[i].Binding = (b->has_binding) ? b->binding + *binding_offset : 0;
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blocks[i].Binding = (b->has_binding) ? b->binding + *binding_offset : 0;
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