nir/lower_clip: add support for geometry shaders
This will be used to enabled compat profile support for geometry shaders. Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
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@@ -3776,6 +3776,7 @@ bool nir_lower_idiv(nir_shader *shader);
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bool nir_lower_input_attachments(nir_shader *shader, bool use_fragcoord_sysval);
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bool nir_lower_input_attachments(nir_shader *shader, bool use_fragcoord_sysval);
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bool nir_lower_clip_vs(nir_shader *shader, unsigned ucp_enables, bool use_vars);
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bool nir_lower_clip_vs(nir_shader *shader, unsigned ucp_enables, bool use_vars);
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bool nir_lower_clip_gs(nir_shader *shader, unsigned ucp_enables);
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bool nir_lower_clip_fs(nir_shader *shader, unsigned ucp_enables);
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bool nir_lower_clip_fs(nir_shader *shader, unsigned ucp_enables);
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bool nir_lower_clip_cull_distance_arrays(nir_shader *nir);
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bool nir_lower_clip_cull_distance_arrays(nir_shader *nir);
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@@ -290,6 +290,63 @@ nir_lower_clip_vs(nir_shader *shader, unsigned ucp_enables, bool use_vars)
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return true;
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return true;
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}
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}
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static void
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lower_clip_in_gs_block(nir_builder *b, nir_block *block, nir_variable *position,
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nir_variable *clipvertex, nir_variable **out,
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unsigned ucp_enables)
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{
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nir_foreach_instr_safe(instr, block) {
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if (instr->type != nir_instr_type_intrinsic)
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continue;
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nir_intrinsic_instr *intrin = nir_instr_as_intrinsic(instr);
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switch (intrin->intrinsic) {
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case nir_intrinsic_emit_vertex_with_counter:
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case nir_intrinsic_emit_vertex:
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b->cursor = nir_before_instr(instr);
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lower_clip_outputs(b, position, clipvertex, out, ucp_enables, true);
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break;
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default:
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/* not interesting; skip this */
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break;
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}
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}
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}
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/*
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* GS lowering
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*/
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bool
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nir_lower_clip_gs(nir_shader *shader, unsigned ucp_enables)
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{
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nir_function_impl *impl = nir_shader_get_entrypoint(shader);
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nir_builder b;
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int maxloc = -1;
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nir_variable *position = NULL;
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nir_variable *clipvertex = NULL;
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nir_variable *out[2] = { NULL };
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if (!ucp_enables)
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return false;
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/* find clipvertex/position outputs */
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if (!find_clipvertex_and_position_outputs(shader, &clipvertex, &position))
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return false;
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/* insert CLIPDIST outputs */
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create_clipdist_vars(shader, out, ucp_enables, &maxloc, true);
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nir_builder_init(&b, impl);
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nir_foreach_block(block, impl)
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lower_clip_in_gs_block(&b, block, position, clipvertex, out, ucp_enables);
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nir_metadata_preserve(impl, nir_metadata_dominance);
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return true;
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}
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/*
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/*
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* FS lowering
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* FS lowering
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*/
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*/
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