mesa: remove the ctx->Driver.IsTextureResident() hook
No driver implemented this and we always returned "True" for residence queries. Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
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@@ -119,7 +119,6 @@ _mesa_init_driver_functions(struct dd_function_table *driver)
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driver->UnmapTextureImage = _swrast_unmap_teximage;
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driver->MapTexture = NULL;
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driver->UnmapTexture = NULL;
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driver->IsTextureResident = NULL;
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driver->DrawTex = _mesa_meta_DrawTex;
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/* Vertex/fragment programs */
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@@ -532,11 +532,6 @@ struct dd_function_table {
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void (*UnmapRenderbuffer)(struct gl_context *ctx,
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struct gl_renderbuffer *rb);
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/**
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* Called by glAreTextureResident().
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*/
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GLboolean (*IsTextureResident)( struct gl_context *ctx,
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struct gl_texture_object *t );
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/*@}*/
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@@ -1184,10 +1184,7 @@ _mesa_PrioritizeTextures( GLsizei n, const GLuint *texName,
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*
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* \return GL_TRUE if all textures are resident and \p residences is left unchanged,
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*
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* \sa glAreTexturesResident().
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*
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* Looks up each texture in the hash and calls
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* dd_function_table::IsTextureResident.
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* Note: we assume all textures are always resident
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*/
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GLboolean GLAPIENTRY
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_mesa_AreTexturesResident(GLsizei n, const GLuint *texName,
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@@ -1195,7 +1192,7 @@ _mesa_AreTexturesResident(GLsizei n, const GLuint *texName,
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{
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GET_CURRENT_CONTEXT(ctx);
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GLboolean allResident = GL_TRUE;
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GLint i, j;
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GLint i;
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ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, GL_FALSE);
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if (n < 0) {
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@@ -1206,6 +1203,7 @@ _mesa_AreTexturesResident(GLsizei n, const GLuint *texName,
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if (!texName || !residences)
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return GL_FALSE;
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/* We only do error checking on the texture names */
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for (i = 0; i < n; i++) {
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struct gl_texture_object *t;
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if (texName[i] == 0) {
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@@ -1217,21 +1215,6 @@ _mesa_AreTexturesResident(GLsizei n, const GLuint *texName,
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_mesa_error(ctx, GL_INVALID_VALUE, "glAreTexturesResident");
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return GL_FALSE;
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}
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if (!ctx->Driver.IsTextureResident ||
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ctx->Driver.IsTextureResident(ctx, t)) {
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/* The texture is resident */
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if (!allResident)
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residences[i] = GL_TRUE;
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}
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else {
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/* The texture is not resident */
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if (allResident) {
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allResident = GL_FALSE;
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for (j = 0; j < i; j++)
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residences[j] = GL_TRUE;
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}
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residences[i] = GL_FALSE;
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}
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}
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return allResident;
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@@ -1114,8 +1114,7 @@ _mesa_GetTexParameterfv( GLenum target, GLenum pname, GLfloat *params )
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}
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break;
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case GL_TEXTURE_RESIDENT:
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*params = ctx->Driver.IsTextureResident ?
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ctx->Driver.IsTextureResident(ctx, obj) : 1.0F;
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*params = 1.0F;
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break;
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case GL_TEXTURE_PRIORITY:
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*params = obj->Priority;
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@@ -1261,8 +1260,7 @@ _mesa_GetTexParameteriv( GLenum target, GLenum pname, GLint *params )
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}
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break;;
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case GL_TEXTURE_RESIDENT:
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*params = ctx->Driver.IsTextureResident ?
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ctx->Driver.IsTextureResident(ctx, obj) : 1;
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*params = 1;
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break;;
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case GL_TEXTURE_PRIORITY:
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*params = FLOAT_TO_INT(obj->Priority);
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