mesa: remove the ctx->Driver.IsTextureResident() hook

No driver implemented this and we always returned "True" for residence
queries.

Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
This commit is contained in:
Brian Paul
2011-12-03 10:04:18 -07:00
parent 5acb291f31
commit 2f88139145
4 changed files with 5 additions and 30 deletions

View File

@@ -119,7 +119,6 @@ _mesa_init_driver_functions(struct dd_function_table *driver)
driver->UnmapTextureImage = _swrast_unmap_teximage;
driver->MapTexture = NULL;
driver->UnmapTexture = NULL;
driver->IsTextureResident = NULL;
driver->DrawTex = _mesa_meta_DrawTex;
/* Vertex/fragment programs */

View File

@@ -532,11 +532,6 @@ struct dd_function_table {
void (*UnmapRenderbuffer)(struct gl_context *ctx,
struct gl_renderbuffer *rb);
/**
* Called by glAreTextureResident().
*/
GLboolean (*IsTextureResident)( struct gl_context *ctx,
struct gl_texture_object *t );
/*@}*/

View File

@@ -1184,10 +1184,7 @@ _mesa_PrioritizeTextures( GLsizei n, const GLuint *texName,
*
* \return GL_TRUE if all textures are resident and \p residences is left unchanged,
*
* \sa glAreTexturesResident().
*
* Looks up each texture in the hash and calls
* dd_function_table::IsTextureResident.
* Note: we assume all textures are always resident
*/
GLboolean GLAPIENTRY
_mesa_AreTexturesResident(GLsizei n, const GLuint *texName,
@@ -1195,7 +1192,7 @@ _mesa_AreTexturesResident(GLsizei n, const GLuint *texName,
{
GET_CURRENT_CONTEXT(ctx);
GLboolean allResident = GL_TRUE;
GLint i, j;
GLint i;
ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, GL_FALSE);
if (n < 0) {
@@ -1206,6 +1203,7 @@ _mesa_AreTexturesResident(GLsizei n, const GLuint *texName,
if (!texName || !residences)
return GL_FALSE;
/* We only do error checking on the texture names */
for (i = 0; i < n; i++) {
struct gl_texture_object *t;
if (texName[i] == 0) {
@@ -1217,21 +1215,6 @@ _mesa_AreTexturesResident(GLsizei n, const GLuint *texName,
_mesa_error(ctx, GL_INVALID_VALUE, "glAreTexturesResident");
return GL_FALSE;
}
if (!ctx->Driver.IsTextureResident ||
ctx->Driver.IsTextureResident(ctx, t)) {
/* The texture is resident */
if (!allResident)
residences[i] = GL_TRUE;
}
else {
/* The texture is not resident */
if (allResident) {
allResident = GL_FALSE;
for (j = 0; j < i; j++)
residences[j] = GL_TRUE;
}
residences[i] = GL_FALSE;
}
}
return allResident;

View File

@@ -1114,8 +1114,7 @@ _mesa_GetTexParameterfv( GLenum target, GLenum pname, GLfloat *params )
}
break;
case GL_TEXTURE_RESIDENT:
*params = ctx->Driver.IsTextureResident ?
ctx->Driver.IsTextureResident(ctx, obj) : 1.0F;
*params = 1.0F;
break;
case GL_TEXTURE_PRIORITY:
*params = obj->Priority;
@@ -1261,8 +1260,7 @@ _mesa_GetTexParameteriv( GLenum target, GLenum pname, GLint *params )
}
break;;
case GL_TEXTURE_RESIDENT:
*params = ctx->Driver.IsTextureResident ?
ctx->Driver.IsTextureResident(ctx, obj) : 1;
*params = 1;
break;;
case GL_TEXTURE_PRIORITY:
*params = FLOAT_TO_INT(obj->Priority);