glsl: compile unused function out
The function is only called from one place, which is hidden behind
the same `#ifdef DEBUG`.
Fixes: ca73c3358c
"glsl: Mark functions static"
Signed-off-by: Eric Engestrom <eric.engestrom@imgtec.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
This commit is contained in:
@@ -1043,6 +1043,7 @@ ir_validate::validate_ir(ir_instruction *ir, void *data)
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_mesa_set_add(ir_set, ir);
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}
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#ifdef DEBUG
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static void
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check_node_type(ir_instruction *ir, void *data)
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{
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@@ -1056,6 +1057,7 @@ check_node_type(ir_instruction *ir, void *data)
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if (value != NULL)
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assert(value->type != glsl_type::error_type);
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}
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#endif
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void
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validate_ir_tree(exec_list *instructions)
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