glsl: compile unused function out

The function is only called from one place, which is hidden behind
the same `#ifdef DEBUG`.

Fixes: ca73c3358c "glsl: Mark functions static"
Signed-off-by: Eric Engestrom <eric.engestrom@imgtec.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
This commit is contained in:
Eric Engestrom
2017-09-12 15:58:28 +01:00
parent c0b81af0dc
commit 2f6ffab1ce

View File

@@ -1043,6 +1043,7 @@ ir_validate::validate_ir(ir_instruction *ir, void *data)
_mesa_set_add(ir_set, ir);
}
#ifdef DEBUG
static void
check_node_type(ir_instruction *ir, void *data)
{
@@ -1056,6 +1057,7 @@ check_node_type(ir_instruction *ir, void *data)
if (value != NULL)
assert(value->type != glsl_type::error_type);
}
#endif
void
validate_ir_tree(exec_list *instructions)