mesa: change ctx->Driver.BufferData() to return GLboolean for success/failure
Return GL_FALSE if we failed to allocate the buffer. Then raise GL_OUT_OF_MEMORY in core Mesa.
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@@ -314,9 +314,10 @@ _mesa_initialize_buffer_object( struct gl_buffer_object *obj,
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* \param usage Hints about how the data will be used.
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* \param bufObj Object to be used.
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*
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* \return GL_TRUE for success, GL_FALSE for failure
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* \sa glBufferDataARB, dd_function_table::BufferData.
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*/
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static void
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static GLboolean
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_mesa_buffer_data( GLcontext *ctx, GLenum target, GLsizeiptrARB size,
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const GLvoid * data, GLenum usage,
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struct gl_buffer_object * bufObj )
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@@ -334,6 +335,11 @@ _mesa_buffer_data( GLcontext *ctx, GLenum target, GLsizeiptrARB size,
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if (data) {
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_mesa_memcpy( bufObj->Data, data, size );
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}
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return GL_TRUE;
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}
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else {
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return GL_FALSE;
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}
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}
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@@ -1107,8 +1113,6 @@ _mesa_BufferDataARB(GLenum target, GLsizeiptrARB size,
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FLUSH_VERTICES(ctx, _NEW_BUFFER_OBJECT);
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ASSERT(ctx->Driver.BufferData);
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bufObj->Written = GL_TRUE;
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#ifdef VBO_DEBUG
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@@ -1119,8 +1123,11 @@ _mesa_BufferDataARB(GLenum target, GLsizeiptrARB size,
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#ifdef BOUNDS_CHECK
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size += 100;
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#endif
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/* Give the buffer object to the driver! <data> may be null! */
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ctx->Driver.BufferData( ctx, target, size, data, usage, bufObj );
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ASSERT(ctx->Driver.BufferData);
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if (!ctx->Driver.BufferData( ctx, target, size, data, usage, bufObj )) {
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_mesa_error(ctx, GL_OUT_OF_MEMORY, "glBufferDataARB(access)");
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}
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}
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@@ -1209,9 +1216,9 @@ _mesa_MapBufferARB(GLenum target, GLenum access)
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map = ctx->Driver.MapBuffer( ctx, target, access, bufObj );
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if (!map) {
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_mesa_error(ctx, GL_OUT_OF_MEMORY, "glMapBufferARB(access)");
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return NULL;
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}
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if (map) {
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else {
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/* The driver callback should have set these fields.
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* This is important because other modules (like VBO) might call
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* the driver function directly.
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@@ -1538,7 +1545,10 @@ _mesa_MapBufferRange(GLenum target, GLintptr offset, GLsizeiptr length,
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ASSERT(ctx->Driver.MapBufferRange);
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map = ctx->Driver.MapBufferRange(ctx, target, offset, length,
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access, bufObj);
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if (map) {
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if (!map) {
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_mesa_error(ctx, GL_OUT_OF_MEMORY, "glMapBufferARB(access)");
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}
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else {
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/* The driver callback should have set all these fields.
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* This is important because other modules (like VBO) might call
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* the driver function directly.
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