mesa: Use atomics for shared VAO reference counts.
VAOs will be used in the next change as immutable object across multiple contexts. Only reference counting may write concurrently on the VAO. So, make the reference count thread safe for those and only those VAO objects. v3: Use bool/true/false for gl_vertex_array_object::SharedAndImmutable. Signed-off-by: Mathias Fröhlich <Mathias.Froehlich@web.de> Reviewed-by: Brian Paul <brianp@vmware.com>
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@@ -53,6 +53,7 @@
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#include "varray.h"
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#include "main/dispatch.h"
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#include "util/bitscan.h"
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#include "util/u_atomic.h"
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const GLubyte
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@@ -331,10 +332,16 @@ _mesa_reference_vao_(struct gl_context *ctx,
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/* Unreference the old array object */
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struct gl_vertex_array_object *oldObj = *ptr;
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assert(oldObj->RefCount > 0);
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oldObj->RefCount--;
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bool deleteFlag;
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if (oldObj->SharedAndImmutable) {
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deleteFlag = p_atomic_dec_zero(&oldObj->RefCount);
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} else {
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assert(oldObj->RefCount > 0);
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oldObj->RefCount--;
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deleteFlag = (oldObj->RefCount == 0);
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}
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if (oldObj->RefCount == 0)
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if (deleteFlag)
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_mesa_delete_vao(ctx, oldObj);
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*ptr = NULL;
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@@ -343,9 +350,13 @@ _mesa_reference_vao_(struct gl_context *ctx,
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if (vao) {
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/* reference new array object */
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assert(vao->RefCount > 0);
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if (vao->SharedAndImmutable) {
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p_atomic_inc(&vao->RefCount);
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} else {
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assert(vao->RefCount > 0);
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vao->RefCount++;
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}
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vao->RefCount++;
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*ptr = vao;
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}
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}
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@@ -407,6 +418,7 @@ _mesa_initialize_vao(struct gl_context *ctx,
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vao->Name = name;
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vao->RefCount = 1;
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vao->SharedAndImmutable = false;
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/* Init the individual arrays */
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for (i = 0; i < ARRAY_SIZE(vao->VertexAttrib); i++) {
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@@ -452,6 +464,9 @@ _mesa_update_vao_derived_arrays(struct gl_context *ctx,
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{
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GLbitfield arrays = vao->NewArrays;
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/* Make sure we do not run into problems with shared objects */
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assert(!vao->SharedAndImmutable || vao->NewArrays == 0);
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while (arrays) {
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const int attrib = u_bit_scan(&arrays);
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struct gl_vertex_array *array = &vao->_VertexArray[attrib];
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@@ -465,6 +480,16 @@ _mesa_update_vao_derived_arrays(struct gl_context *ctx,
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}
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void
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_mesa_set_vao_immutable(struct gl_context *ctx,
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struct gl_vertex_array_object *vao)
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{
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_mesa_update_vao_derived_arrays(ctx, vao);
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vao->NewArrays = 0;
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vao->SharedAndImmutable = true;
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}
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bool
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_mesa_all_varyings_in_vbos(const struct gl_vertex_array_object *vao)
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{
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@@ -81,6 +81,15 @@ extern void
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_mesa_update_vao_derived_arrays(struct gl_context *ctx,
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struct gl_vertex_array_object *vao);
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/**
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* Mark the vao as shared and immutable, do remaining updates.
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*/
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extern void
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_mesa_set_vao_immutable(struct gl_context *ctx,
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struct gl_vertex_array_object *vao);
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/* Returns true if all varying arrays reside in vbos */
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extern bool
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_mesa_all_varyings_in_vbos(const struct gl_vertex_array_object *vao);
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@@ -1607,6 +1607,13 @@ struct gl_vertex_array_object
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*/
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GLboolean EverBound;
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/**
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* Marked to true if the object is shared between contexts and immutable.
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* Then reference counting is done using atomics and thread safe.
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* Is used for dlist VAOs.
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*/
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bool SharedAndImmutable;
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/**
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* Derived vertex attribute arrays
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*
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