mesa: Use atomics for shared VAO reference counts.

VAOs will be used in the next change as immutable object across multiple
contexts. Only reference counting may write concurrently on the VAO. So,
make the reference count thread safe for those and only those VAO objects.

v3: Use bool/true/false for gl_vertex_array_object::SharedAndImmutable.

Signed-off-by: Mathias Fröhlich <Mathias.Froehlich@web.de>
Reviewed-by: Brian Paul <brianp@vmware.com>
This commit is contained in:
Mathias Fröhlich
2018-02-03 15:22:33 +01:00
parent 8a3a4b6fae
commit 2f35140846
3 changed files with 46 additions and 5 deletions

View File

@@ -53,6 +53,7 @@
#include "varray.h"
#include "main/dispatch.h"
#include "util/bitscan.h"
#include "util/u_atomic.h"
const GLubyte
@@ -331,10 +332,16 @@ _mesa_reference_vao_(struct gl_context *ctx,
/* Unreference the old array object */
struct gl_vertex_array_object *oldObj = *ptr;
assert(oldObj->RefCount > 0);
oldObj->RefCount--;
bool deleteFlag;
if (oldObj->SharedAndImmutable) {
deleteFlag = p_atomic_dec_zero(&oldObj->RefCount);
} else {
assert(oldObj->RefCount > 0);
oldObj->RefCount--;
deleteFlag = (oldObj->RefCount == 0);
}
if (oldObj->RefCount == 0)
if (deleteFlag)
_mesa_delete_vao(ctx, oldObj);
*ptr = NULL;
@@ -343,9 +350,13 @@ _mesa_reference_vao_(struct gl_context *ctx,
if (vao) {
/* reference new array object */
assert(vao->RefCount > 0);
if (vao->SharedAndImmutable) {
p_atomic_inc(&vao->RefCount);
} else {
assert(vao->RefCount > 0);
vao->RefCount++;
}
vao->RefCount++;
*ptr = vao;
}
}
@@ -407,6 +418,7 @@ _mesa_initialize_vao(struct gl_context *ctx,
vao->Name = name;
vao->RefCount = 1;
vao->SharedAndImmutable = false;
/* Init the individual arrays */
for (i = 0; i < ARRAY_SIZE(vao->VertexAttrib); i++) {
@@ -452,6 +464,9 @@ _mesa_update_vao_derived_arrays(struct gl_context *ctx,
{
GLbitfield arrays = vao->NewArrays;
/* Make sure we do not run into problems with shared objects */
assert(!vao->SharedAndImmutable || vao->NewArrays == 0);
while (arrays) {
const int attrib = u_bit_scan(&arrays);
struct gl_vertex_array *array = &vao->_VertexArray[attrib];
@@ -465,6 +480,16 @@ _mesa_update_vao_derived_arrays(struct gl_context *ctx,
}
void
_mesa_set_vao_immutable(struct gl_context *ctx,
struct gl_vertex_array_object *vao)
{
_mesa_update_vao_derived_arrays(ctx, vao);
vao->NewArrays = 0;
vao->SharedAndImmutable = true;
}
bool
_mesa_all_varyings_in_vbos(const struct gl_vertex_array_object *vao)
{