mesa/glsl: add cache_fallback flag to gl_shader_program_data
This will allow us to skip certain things when falling back to a full recompile on a cache miss such as avoiding reinitialising uniforms. In this change we use it to avoid reading the program metadata from the cache and skipping linking during a fallback. Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
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committed by
Timothy Arceri

parent
e3adde023b
commit
2f19accc5e
@@ -1281,7 +1281,7 @@ shader_cache_read_program_metadata(struct gl_context *ctx,
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return false;
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struct disk_cache *cache = ctx->Cache;
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if (!cache)
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if (!cache || prog->data->cache_fallback)
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return false;
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/* Include bindings when creating sha1. These bindings change the resulting
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