radv: add radv_shader_layout::dynamic_offset_count

This will be used to initialize the shader layout for ESO.

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/26930>
This commit is contained in:
Samuel Pitoiset
2024-01-17 21:17:15 +01:00
committed by Marge Bot
parent 1dbb859b3b
commit 2f1902d4df

View File

@@ -2280,6 +2280,7 @@ struct radv_shader_layout {
} set[MAX_SETS];
uint32_t push_constant_size;
uint32_t dynamic_offset_count;
bool use_dynamic_descriptors;
};