radv: add radv_shader_layout::dynamic_offset_count
This will be used to initialize the shader layout for ESO. Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/26930>
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@@ -2280,6 +2280,7 @@ struct radv_shader_layout {
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} set[MAX_SETS];
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uint32_t push_constant_size;
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uint32_t dynamic_offset_count;
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bool use_dynamic_descriptors;
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};
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