glsl_types: vec8/vec16 support
Not used in GL but 8 and 16 component vectors exist in OpenCL. Signed-off-by: Rob Clark <robdclark@gmail.com> Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
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@@ -934,7 +934,6 @@ vtn_type_layout_std430(struct vtn_builder *b, struct vtn_type *type,
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case vtn_base_type_vector: {
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uint32_t comp_size = glsl_get_bit_size(type->type) / 8;
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assert(type->length > 0 && type->length <= 4);
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unsigned align_comps = type->length == 3 ? 4 : type->length;
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*size_out = comp_size * type->length,
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*align_out = comp_size * align_comps;
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@@ -1047,7 +1046,7 @@ vtn_handle_type(struct vtn_builder *b, SpvOp opcode,
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vtn_fail_if(base->base_type != vtn_base_type_scalar,
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"Base type for OpTypeVector must be a scalar");
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vtn_fail_if(elems < 2 || elems > 4,
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vtn_fail_if((elems < 2 || elems > 4) && (elems != 8) && (elems != 16),
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"Invalid component count for OpTypeVector");
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val->type->base_type = vtn_base_type_vector;
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