radv: do not insert shaders in cache when it's disabled

When the application doesn't provide its own pipeline cache,
the driver uses a in-memory cache but it shouldn't insert any
entries when the cache is explicitely disabled by the user.

Found while running my experimental pipeline-db tool with a
ton of shaders, the memory footprint was just huge, and sometimes
the process was even killed...

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
This commit is contained in:
Samuel Pitoiset
2018-01-31 15:53:37 +01:00
parent 4922e7f25c
commit 2ef5ce1198

View File

@@ -241,6 +241,17 @@ radv_pipeline_cache_add_entry(struct radv_pipeline_cache *cache,
radv_pipeline_cache_set_entry(cache, entry);
}
static bool
radv_is_cache_disabled(struct radv_device *device)
{
/* Pipeline caches can be disabled with RADV_DEBUG=nocache, with
* MESA_GLSL_CACHE_DISABLE=1, and when VK_AMD_shader_info is requested.
*/
return (device->instance->debug_flags & RADV_DEBUG_NO_CACHE) ||
!device->physical_device->disk_cache ||
device->keep_shader_info;
}
bool
radv_create_shader_variants_from_pipeline_cache(struct radv_device *device,
struct radv_pipeline_cache *cache,
@@ -257,11 +268,10 @@ radv_create_shader_variants_from_pipeline_cache(struct radv_device *device,
entry = radv_pipeline_cache_search_unlocked(cache, sha1);
if (!entry) {
/* Again, don't cache when we want debug info, since this isn't
* present in the cache. */
if (!device->physical_device->disk_cache ||
(device->instance->debug_flags & RADV_DEBUG_NO_CACHE) ||
device->keep_shader_info) {
/* Don't cache when we want debug info, since this isn't
* present in the cache.
*/
if (radv_is_cache_disabled(device)) {
pthread_mutex_unlock(&cache->mutex);
return false;
}
@@ -362,6 +372,15 @@ radv_pipeline_cache_insert_shaders(struct radv_device *device,
pthread_mutex_unlock(&cache->mutex);
return;
}
/* Don't cache when we want debug info, since this isn't
* present in the cache.
*/
if (radv_is_cache_disabled(device)) {
pthread_mutex_unlock(&cache->mutex);
return;
}
size_t size = sizeof(*entry);
for (int i = 0; i < MESA_SHADER_STAGES; ++i)
if (variants[i])