r300g: fix indentation
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@@ -257,17 +257,17 @@ static void r300_emit_fs_code_to_buffer(
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shader->cb_code_size = 19 +
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((code->inst_end + 1) * 6) +
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imm_count * 7 +
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code->int_constant_count * 2;
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code->int_constant_count * 2;
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NEW_CB(shader->cb_code, shader->cb_code_size);
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OUT_CB_REG(R500_US_CONFIG, R500_ZERO_TIMES_ANYTHING_EQUALS_ZERO);
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OUT_CB_REG(R500_US_PIXSIZE, code->max_temp_idx);
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OUT_CB_REG(R500_US_FC_CTRL, code->us_fc_ctrl);
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for(i = 0; i < code->int_constant_count; i++){
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OUT_CB_REG(R500_US_FC_INT_CONST_0 + (i * 4),
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code->int_constants[i]);
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}
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OUT_CB_REG(R500_US_CODE_RANGE,
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OUT_CB_REG(R500_US_FC_INT_CONST_0 + (i * 4),
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code->int_constants[i]);
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}
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OUT_CB_REG(R500_US_CODE_RANGE,
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R500_US_CODE_RANGE_ADDR(0) | R500_US_CODE_RANGE_SIZE(code->inst_end));
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OUT_CB_REG(R500_US_CODE_OFFSET, 0);
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OUT_CB_REG(R500_US_CODE_ADDR,
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@@ -1050,11 +1050,11 @@ static void* r300_create_rs_state(struct pipe_context* pipe,
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stuffing_enable = 0;
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if (state->sprite_coord_enable) {
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stuffing_enable = R300_GB_POINT_STUFF_ENABLE;
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for (i = 0; i < 8; i++) {
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if (state->sprite_coord_enable & (1 << i))
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for (i = 0; i < 8; i++) {
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if (state->sprite_coord_enable & (1 << i))
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stuffing_enable |=
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R300_GB_TEX_ST << (R300_GB_TEX0_SOURCE_SHIFT + (i*2));
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}
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}
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point_texcoord_left = 0.0f;
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point_texcoord_right = 1.0f;
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