r300g: fix indentation

This commit is contained in:
Marek Olšák
2010-08-23 05:58:08 +02:00
parent 574ba4b5f5
commit 2eeaf773fd
2 changed files with 8 additions and 8 deletions

View File

@@ -257,17 +257,17 @@ static void r300_emit_fs_code_to_buffer(
shader->cb_code_size = 19 +
((code->inst_end + 1) * 6) +
imm_count * 7 +
code->int_constant_count * 2;
code->int_constant_count * 2;
NEW_CB(shader->cb_code, shader->cb_code_size);
OUT_CB_REG(R500_US_CONFIG, R500_ZERO_TIMES_ANYTHING_EQUALS_ZERO);
OUT_CB_REG(R500_US_PIXSIZE, code->max_temp_idx);
OUT_CB_REG(R500_US_FC_CTRL, code->us_fc_ctrl);
for(i = 0; i < code->int_constant_count; i++){
OUT_CB_REG(R500_US_FC_INT_CONST_0 + (i * 4),
code->int_constants[i]);
}
OUT_CB_REG(R500_US_CODE_RANGE,
OUT_CB_REG(R500_US_FC_INT_CONST_0 + (i * 4),
code->int_constants[i]);
}
OUT_CB_REG(R500_US_CODE_RANGE,
R500_US_CODE_RANGE_ADDR(0) | R500_US_CODE_RANGE_SIZE(code->inst_end));
OUT_CB_REG(R500_US_CODE_OFFSET, 0);
OUT_CB_REG(R500_US_CODE_ADDR,

View File

@@ -1050,11 +1050,11 @@ static void* r300_create_rs_state(struct pipe_context* pipe,
stuffing_enable = 0;
if (state->sprite_coord_enable) {
stuffing_enable = R300_GB_POINT_STUFF_ENABLE;
for (i = 0; i < 8; i++) {
if (state->sprite_coord_enable & (1 << i))
for (i = 0; i < 8; i++) {
if (state->sprite_coord_enable & (1 << i))
stuffing_enable |=
R300_GB_TEX_ST << (R300_GB_TEX0_SOURCE_SHIFT + (i*2));
}
}
point_texcoord_left = 0.0f;
point_texcoord_right = 1.0f;