mesa: Factor out the fb initialization details from _mesa_new_framebuffer.
This should make things easier for drivers wanting to work with a "subclass" of gl_framebuffer. The complementary "_mesa_initialize_framebuffer" function is now called "_mesa_initialize_window_framebuffer" for the sake of symmetry. Signed-off-by: Brian Paul <brianp@vmware.com>
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committed by
Brian Paul

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64da2aeebc
commit
2ec50d256d
@@ -813,7 +813,7 @@ directfbgl_create_context( GLcontext *context,
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{
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struct dd_function_table functions;
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_mesa_initialize_framebuffer( framebuffer, visual );
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_mesa_initialize_window_framebuffer( framebuffer, visual );
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_mesa_init_driver_functions( &functions );
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functions.GetString = dfbGetString;
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@@ -202,7 +202,7 @@ intelCreateBuffer(__DRIscreen * driScrnPriv,
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if (!fb)
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return GL_FALSE;
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_mesa_initialize_framebuffer(fb, mesaVis);
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_mesa_initialize_window_framebuffer(fb, mesaVis);
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if (mesaVis->redBits == 5)
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rgbFormat = MESA_FORMAT_RGB565;
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@@ -1479,7 +1479,7 @@ radeonCreateBuffer( __DRIscreen *driScrnPriv,
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if (!rfb)
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return GL_FALSE;
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_mesa_initialize_framebuffer(&rfb->base, mesaVis);
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_mesa_initialize_window_framebuffer(&rfb->base, mesaVis);
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if (mesaVis->redBits == 5)
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rgbFormat = _mesa_little_endian() ? MESA_FORMAT_RGB565 : MESA_FORMAT_RGB565_REV;
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@@ -368,7 +368,7 @@ driCreateNewDrawable(__DRIscreen *screen,
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buf->row = _mesa_malloc(MAX_WIDTH * 4);
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/* basic framebuffer setup */
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_mesa_initialize_framebuffer(&buf->Base, &config->modes);
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_mesa_initialize_window_framebuffer(&buf->Base, &config->modes);
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/* add front renderbuffer */
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frontrb = swrast_new_renderbuffer(&config->modes, GL_TRUE);
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@@ -626,7 +626,7 @@ glFBDevCreateBuffer( const struct fb_fix_screeninfo *fixInfo,
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return NULL;
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/* basic framebuffer setup */
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_mesa_initialize_framebuffer(&buf->glframebuffer, &visual->glvisual);
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_mesa_initialize_window_framebuffer(&buf->glframebuffer, &visual->glvisual);
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/* add front renderbuffer */
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frontrb = new_glfbdev_renderbuffer(frontBuffer, visual);
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_mesa_add_renderbuffer(&buf->glframebuffer, BUFFER_FRONT_LEFT,
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@@ -35,7 +35,7 @@ wmesa_new_framebuffer(HDC hdc, GLvisual *visual)
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WMesaFramebuffer pwfb
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= (WMesaFramebuffer) malloc(sizeof(struct wmesa_framebuffer));
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if (pwfb) {
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_mesa_initialize_framebuffer(&pwfb->Base, visual);
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_mesa_initialize_window_framebuffer(&pwfb->Base, visual);
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pwfb->hDC = hdc;
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/* insert at head of list */
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pwfb->next = FirstFramebuffer;
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@@ -375,7 +375,7 @@ create_xmesa_buffer(XMesaDrawable d, BufferType type,
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b->type = type;
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b->cmap = cmap;
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_mesa_initialize_framebuffer(&b->mesa_buffer, &vis->mesa_visual);
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_mesa_initialize_window_framebuffer(&b->mesa_buffer, &vis->mesa_visual);
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b->mesa_buffer.Delete = xmesa_delete_framebuffer;
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/*
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@@ -88,7 +88,7 @@ _mesa_create_framebuffer(const GLvisual *visual)
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struct gl_framebuffer *fb = CALLOC_STRUCT(gl_framebuffer);
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assert(visual);
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if (fb) {
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_mesa_initialize_framebuffer(fb, visual);
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_mesa_initialize_window_framebuffer(fb, visual);
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}
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return fb;
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}
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@@ -109,15 +109,7 @@ _mesa_new_framebuffer(GLcontext *ctx, GLuint name)
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assert(name != 0);
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fb = CALLOC_STRUCT(gl_framebuffer);
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if (fb) {
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fb->Name = name;
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fb->RefCount = 1;
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fb->_NumColorDrawBuffers = 1;
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fb->ColorDrawBuffer[0] = GL_COLOR_ATTACHMENT0_EXT;
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fb->_ColorDrawBufferIndexes[0] = BUFFER_COLOR0;
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fb->ColorReadBuffer = GL_COLOR_ATTACHMENT0_EXT;
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fb->_ColorReadBufferIndex = BUFFER_COLOR0;
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fb->Delete = _mesa_destroy_framebuffer;
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_glthread_INIT_MUTEX(fb->Mutex);
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_mesa_initialize_user_framebuffer(fb, name);
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}
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return fb;
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}
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@@ -126,10 +118,11 @@ _mesa_new_framebuffer(GLcontext *ctx, GLuint name)
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/**
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* Initialize a gl_framebuffer object. Typically used to initialize
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* window system-created framebuffers, not user-created framebuffers.
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* \sa _mesa_create_framebuffer
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* \sa _mesa_initialize_user_framebuffer
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*/
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void
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_mesa_initialize_framebuffer(struct gl_framebuffer *fb, const GLvisual *visual)
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_mesa_initialize_window_framebuffer(struct gl_framebuffer *fb,
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const GLvisual *visual)
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{
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assert(fb);
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assert(visual);
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@@ -166,6 +159,30 @@ _mesa_initialize_framebuffer(struct gl_framebuffer *fb, const GLvisual *visual)
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}
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/**
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* Initialize a user-created gl_framebuffer object.
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* \sa _mesa_initialize_window_framebuffer
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*/
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void
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_mesa_initialize_user_framebuffer(struct gl_framebuffer *fb, GLuint name)
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{
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assert(fb);
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assert(name);
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_mesa_bzero(fb, sizeof(struct gl_framebuffer));
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fb->Name = name;
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fb->RefCount = 1;
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fb->_NumColorDrawBuffers = 1;
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fb->ColorDrawBuffer[0] = GL_COLOR_ATTACHMENT0_EXT;
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fb->_ColorDrawBufferIndexes[0] = BUFFER_COLOR0;
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fb->ColorReadBuffer = GL_COLOR_ATTACHMENT0_EXT;
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fb->_ColorReadBufferIndex = BUFFER_COLOR0;
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fb->Delete = _mesa_destroy_framebuffer;
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_glthread_INIT_MUTEX(fb->Mutex);
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}
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/**
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* Deallocate buffer and everything attached to it.
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* Typically called via the gl_framebuffer->Delete() method.
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@@ -34,7 +34,11 @@ extern struct gl_framebuffer *
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_mesa_new_framebuffer(GLcontext *ctx, GLuint name);
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extern void
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_mesa_initialize_framebuffer(struct gl_framebuffer *fb, const GLvisual *visual);
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_mesa_initialize_window_framebuffer(struct gl_framebuffer *fb,
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const GLvisual *visual);
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extern void
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_mesa_initialize_user_framebuffer(struct gl_framebuffer *fb, GLuint name);
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extern void
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_mesa_destroy_framebuffer(struct gl_framebuffer *buffer);
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@@ -53,7 +53,7 @@ st_create_framebuffer( const __GLcontextModes *visual,
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if (visual->sampleBuffers)
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samples = visual->samples;
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_mesa_initialize_framebuffer(&stfb->Base, visual);
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_mesa_initialize_window_framebuffer(&stfb->Base, visual);
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if (visual->doubleBufferMode) {
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struct gl_renderbuffer *rb
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