mesa: Factor out the fb initialization details from _mesa_new_framebuffer.

This should make things easier for drivers wanting to work with a
"subclass" of gl_framebuffer.

The complementary "_mesa_initialize_framebuffer" function is now
called "_mesa_initialize_window_framebuffer" for the sake of
symmetry.

Signed-off-by: Brian Paul <brianp@vmware.com>
This commit is contained in:
Francisco Jerez
2010-02-03 03:21:04 -08:00
committed by Brian Paul
parent 64da2aeebc
commit 2ec50d256d
10 changed files with 42 additions and 21 deletions

View File

@@ -813,7 +813,7 @@ directfbgl_create_context( GLcontext *context,
{
struct dd_function_table functions;
_mesa_initialize_framebuffer( framebuffer, visual );
_mesa_initialize_window_framebuffer( framebuffer, visual );
_mesa_init_driver_functions( &functions );
functions.GetString = dfbGetString;

View File

@@ -202,7 +202,7 @@ intelCreateBuffer(__DRIscreen * driScrnPriv,
if (!fb)
return GL_FALSE;
_mesa_initialize_framebuffer(fb, mesaVis);
_mesa_initialize_window_framebuffer(fb, mesaVis);
if (mesaVis->redBits == 5)
rgbFormat = MESA_FORMAT_RGB565;

View File

@@ -1479,7 +1479,7 @@ radeonCreateBuffer( __DRIscreen *driScrnPriv,
if (!rfb)
return GL_FALSE;
_mesa_initialize_framebuffer(&rfb->base, mesaVis);
_mesa_initialize_window_framebuffer(&rfb->base, mesaVis);
if (mesaVis->redBits == 5)
rgbFormat = _mesa_little_endian() ? MESA_FORMAT_RGB565 : MESA_FORMAT_RGB565_REV;

View File

@@ -368,7 +368,7 @@ driCreateNewDrawable(__DRIscreen *screen,
buf->row = _mesa_malloc(MAX_WIDTH * 4);
/* basic framebuffer setup */
_mesa_initialize_framebuffer(&buf->Base, &config->modes);
_mesa_initialize_window_framebuffer(&buf->Base, &config->modes);
/* add front renderbuffer */
frontrb = swrast_new_renderbuffer(&config->modes, GL_TRUE);

View File

@@ -626,7 +626,7 @@ glFBDevCreateBuffer( const struct fb_fix_screeninfo *fixInfo,
return NULL;
/* basic framebuffer setup */
_mesa_initialize_framebuffer(&buf->glframebuffer, &visual->glvisual);
_mesa_initialize_window_framebuffer(&buf->glframebuffer, &visual->glvisual);
/* add front renderbuffer */
frontrb = new_glfbdev_renderbuffer(frontBuffer, visual);
_mesa_add_renderbuffer(&buf->glframebuffer, BUFFER_FRONT_LEFT,

View File

@@ -35,7 +35,7 @@ wmesa_new_framebuffer(HDC hdc, GLvisual *visual)
WMesaFramebuffer pwfb
= (WMesaFramebuffer) malloc(sizeof(struct wmesa_framebuffer));
if (pwfb) {
_mesa_initialize_framebuffer(&pwfb->Base, visual);
_mesa_initialize_window_framebuffer(&pwfb->Base, visual);
pwfb->hDC = hdc;
/* insert at head of list */
pwfb->next = FirstFramebuffer;

View File

@@ -375,7 +375,7 @@ create_xmesa_buffer(XMesaDrawable d, BufferType type,
b->type = type;
b->cmap = cmap;
_mesa_initialize_framebuffer(&b->mesa_buffer, &vis->mesa_visual);
_mesa_initialize_window_framebuffer(&b->mesa_buffer, &vis->mesa_visual);
b->mesa_buffer.Delete = xmesa_delete_framebuffer;
/*

View File

@@ -88,7 +88,7 @@ _mesa_create_framebuffer(const GLvisual *visual)
struct gl_framebuffer *fb = CALLOC_STRUCT(gl_framebuffer);
assert(visual);
if (fb) {
_mesa_initialize_framebuffer(fb, visual);
_mesa_initialize_window_framebuffer(fb, visual);
}
return fb;
}
@@ -109,15 +109,7 @@ _mesa_new_framebuffer(GLcontext *ctx, GLuint name)
assert(name != 0);
fb = CALLOC_STRUCT(gl_framebuffer);
if (fb) {
fb->Name = name;
fb->RefCount = 1;
fb->_NumColorDrawBuffers = 1;
fb->ColorDrawBuffer[0] = GL_COLOR_ATTACHMENT0_EXT;
fb->_ColorDrawBufferIndexes[0] = BUFFER_COLOR0;
fb->ColorReadBuffer = GL_COLOR_ATTACHMENT0_EXT;
fb->_ColorReadBufferIndex = BUFFER_COLOR0;
fb->Delete = _mesa_destroy_framebuffer;
_glthread_INIT_MUTEX(fb->Mutex);
_mesa_initialize_user_framebuffer(fb, name);
}
return fb;
}
@@ -126,10 +118,11 @@ _mesa_new_framebuffer(GLcontext *ctx, GLuint name)
/**
* Initialize a gl_framebuffer object. Typically used to initialize
* window system-created framebuffers, not user-created framebuffers.
* \sa _mesa_create_framebuffer
* \sa _mesa_initialize_user_framebuffer
*/
void
_mesa_initialize_framebuffer(struct gl_framebuffer *fb, const GLvisual *visual)
_mesa_initialize_window_framebuffer(struct gl_framebuffer *fb,
const GLvisual *visual)
{
assert(fb);
assert(visual);
@@ -166,6 +159,30 @@ _mesa_initialize_framebuffer(struct gl_framebuffer *fb, const GLvisual *visual)
}
/**
* Initialize a user-created gl_framebuffer object.
* \sa _mesa_initialize_window_framebuffer
*/
void
_mesa_initialize_user_framebuffer(struct gl_framebuffer *fb, GLuint name)
{
assert(fb);
assert(name);
_mesa_bzero(fb, sizeof(struct gl_framebuffer));
fb->Name = name;
fb->RefCount = 1;
fb->_NumColorDrawBuffers = 1;
fb->ColorDrawBuffer[0] = GL_COLOR_ATTACHMENT0_EXT;
fb->_ColorDrawBufferIndexes[0] = BUFFER_COLOR0;
fb->ColorReadBuffer = GL_COLOR_ATTACHMENT0_EXT;
fb->_ColorReadBufferIndex = BUFFER_COLOR0;
fb->Delete = _mesa_destroy_framebuffer;
_glthread_INIT_MUTEX(fb->Mutex);
}
/**
* Deallocate buffer and everything attached to it.
* Typically called via the gl_framebuffer->Delete() method.

View File

@@ -34,7 +34,11 @@ extern struct gl_framebuffer *
_mesa_new_framebuffer(GLcontext *ctx, GLuint name);
extern void
_mesa_initialize_framebuffer(struct gl_framebuffer *fb, const GLvisual *visual);
_mesa_initialize_window_framebuffer(struct gl_framebuffer *fb,
const GLvisual *visual);
extern void
_mesa_initialize_user_framebuffer(struct gl_framebuffer *fb, GLuint name);
extern void
_mesa_destroy_framebuffer(struct gl_framebuffer *buffer);

View File

@@ -53,7 +53,7 @@ st_create_framebuffer( const __GLcontextModes *visual,
if (visual->sampleBuffers)
samples = visual->samples;
_mesa_initialize_framebuffer(&stfb->Base, visual);
_mesa_initialize_window_framebuffer(&stfb->Base, visual);
if (visual->doubleBufferMode) {
struct gl_renderbuffer *rb