docs: Mention that GLSL 1.30 is started.
Things definitely remaining todo: switch statements, clip distances. On 965, we also need real integers in the VS, and implementations of some things like isinf/isnan. Reviewed-by: Brian Paul <brianp@vmware.com>
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@@ -12,7 +12,7 @@ Feature Status
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GL 3.0:
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GLSL 1.30 (GL_EXT_gpu_shader4, etc.) not started
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GLSL 1.30 (GL_EXT_gpu_shader4, etc.) started
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Conditional rendering (GL_NV_conditional_render) DONE (swrast & softpipe)
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Map buffer subranges (GL_ARB_map_buffer_range) DONE
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Clamping controls (GL_ARB_color_buffer_float) DONE
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