docs: Mention that GLSL 1.30 is started.

Things definitely remaining todo: switch statements, clip distances.
On 965, we also need real integers in the VS, and implementations of
some things like isinf/isnan.

Reviewed-by: Brian Paul <brianp@vmware.com>
This commit is contained in:
Eric Anholt
2011-04-18 13:45:00 -07:00
parent 6e13cbcb74
commit 2ea0aa4cd9

View File

@@ -12,7 +12,7 @@ Feature Status
GL 3.0:
GLSL 1.30 (GL_EXT_gpu_shader4, etc.) not started
GLSL 1.30 (GL_EXT_gpu_shader4, etc.) started
Conditional rendering (GL_NV_conditional_render) DONE (swrast & softpipe)
Map buffer subranges (GL_ARB_map_buffer_range) DONE
Clamping controls (GL_ARB_color_buffer_float) DONE