i965/vec4: Use NIR to do GS input remapping
We're already doing this in the FS back-end. This just does the same thing in the vec4 back-end. Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com> Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
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@@ -100,7 +100,7 @@ bool brw_nir_lower_intrinsics(nir_shader *nir,
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void brw_nir_lower_vs_inputs(nir_shader *nir,
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bool use_legacy_snorm_formula,
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const uint8_t *vs_attrib_wa_flags);
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void brw_nir_lower_vue_inputs(nir_shader *nir, bool is_scalar,
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void brw_nir_lower_vue_inputs(nir_shader *nir,
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const struct brw_vue_map *vue_map);
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void brw_nir_lower_tes_inputs(nir_shader *nir, const struct brw_vue_map *vue);
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void brw_nir_lower_fs_inputs(nir_shader *nir,
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