glsl2: Add a pass for removing unused functions.
For a shader involving many small functions, this avoids running optimization across all of them after they've been inlined post-linking. Reduces the runtime of linking and running a fragment shader from Yo Frankie from 1.6 seconds to 0.9 seconds (-44.9%, +/- 3.3%).
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@@ -1286,6 +1286,7 @@ link_shaders(struct gl_shader_program *prog)
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progress = false;
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progress = do_function_inlining(ir) || progress;
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progress = do_dead_functions(ir) || progress;
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progress = do_if_simplification(ir) || progress;
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progress = do_copy_propagation(ir) || progress;
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progress = do_dead_code_local(ir) || progress;
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