anv/blit2d: Add another passthrough varying to the VS

We need the VS to provide some setup data for other stages.

Reviewed-by: Nanley Chery <nanley.g.chery@intel.com>
This commit is contained in:
Jason Ekstrand
2016-03-31 15:27:30 -07:00
parent b377c1d08e
commit 2e827816fa

View File

@@ -568,6 +568,15 @@ build_nir_vertex_shader(void)
tex_pos_out->data.interpolation = INTERP_QUALIFIER_SMOOTH; tex_pos_out->data.interpolation = INTERP_QUALIFIER_SMOOTH;
nir_copy_var(&b, tex_pos_out, tex_pos_in); nir_copy_var(&b, tex_pos_out, tex_pos_in);
nir_variable *other_in = nir_variable_create(b.shader, nir_var_shader_in,
vec4, "a_other");
other_in->data.location = VERT_ATTRIB_GENERIC2;
nir_variable *other_out = nir_variable_create(b.shader, nir_var_shader_out,
vec4, "v_other");
other_out->data.location = VARYING_SLOT_VAR1;
other_out->data.interpolation = INTERP_QUALIFIER_FLAT;
nir_copy_var(&b, other_out, other_in);
return b.shader; return b.shader;
} }