anv/blit2d: Add another passthrough varying to the VS
We need the VS to provide some setup data for other stages. Reviewed-by: Nanley Chery <nanley.g.chery@intel.com>
This commit is contained in:
@@ -568,6 +568,15 @@ build_nir_vertex_shader(void)
|
||||
tex_pos_out->data.interpolation = INTERP_QUALIFIER_SMOOTH;
|
||||
nir_copy_var(&b, tex_pos_out, tex_pos_in);
|
||||
|
||||
nir_variable *other_in = nir_variable_create(b.shader, nir_var_shader_in,
|
||||
vec4, "a_other");
|
||||
other_in->data.location = VERT_ATTRIB_GENERIC2;
|
||||
nir_variable *other_out = nir_variable_create(b.shader, nir_var_shader_out,
|
||||
vec4, "v_other");
|
||||
other_out->data.location = VARYING_SLOT_VAR1;
|
||||
other_out->data.interpolation = INTERP_QUALIFIER_FLAT;
|
||||
nir_copy_var(&b, other_out, other_in);
|
||||
|
||||
return b.shader;
|
||||
}
|
||||
|
||||
|
Reference in New Issue
Block a user