radv: move streamout_shader to radv_graphics_pipeline

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Timur Kristóf <timur.kristof@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16688>
This commit is contained in:
Samuel Pitoiset
2022-05-24 11:58:16 +02:00
committed by Marge Bot
parent 98f3727d56
commit 2e53c69d88
3 changed files with 9 additions and 9 deletions

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@@ -8924,7 +8924,7 @@ radv_emit_streamout_enable(struct radv_cmd_buffer *cmd_buffer)
{
struct radv_streamout_state *so = &cmd_buffer->state.streamout;
struct radv_graphics_pipeline *pipeline = cmd_buffer->state.graphics_pipeline;
struct radv_shader_info *info = &pipeline->base.streamout_shader->info;
struct radv_shader_info *info = &pipeline->streamout_shader->info;
struct radeon_cmdbuf *cs = cmd_buffer->cs;
radeon_set_context_reg_seq(cs, R_028B94_VGT_STRMOUT_CONFIG, 2);
@@ -9004,7 +9004,7 @@ radv_emit_streamout_begin(struct radv_cmd_buffer *cmd_buffer, uint32_t firstCoun
struct radv_streamout_binding *sb = cmd_buffer->streamout_bindings;
struct radv_streamout_state *so = &cmd_buffer->state.streamout;
struct radv_graphics_pipeline *pipeline = cmd_buffer->state.graphics_pipeline;
struct radv_shader_info *info = &pipeline->base.streamout_shader->info;
struct radv_shader_info *info = &pipeline->streamout_shader->info;
struct radeon_cmdbuf *cs = cmd_buffer->cs;
radv_flush_vgt_streamout(cmd_buffer);

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@@ -6398,7 +6398,7 @@ radv_pipeline_emit_vgt_shader_config(struct radeon_cmdbuf *ctx_cs,
if (radv_pipeline_has_ngg(pipeline)) {
stages |= S_028B54_PRIMGEN_EN(1);
if (pipeline->base.streamout_shader)
if (pipeline->streamout_shader)
stages |= S_028B54_NGG_WAVE_ID_EN(1);
if (radv_pipeline_has_ngg_passthrough(pipeline))
stages |= S_028B54_PRIMGEN_PASSTHRU_EN(1);
@@ -6700,12 +6700,12 @@ radv_pipeline_init_vertex_input_state(struct radv_graphics_pipeline *pipeline,
}
static struct radv_shader *
radv_pipeline_get_streamout_shader(struct radv_pipeline *pipeline)
radv_pipeline_get_streamout_shader(struct radv_graphics_pipeline *pipeline)
{
int i;
for (i = MESA_SHADER_GEOMETRY; i >= MESA_SHADER_VERTEX; i--) {
struct radv_shader *shader = radv_get_shader(pipeline, i);
struct radv_shader *shader = radv_get_shader(&pipeline->base, i);
if (shader && shader->info.so.num_outputs > 0)
return shader;
@@ -6945,7 +6945,7 @@ radv_graphics_pipeline_init(struct radv_graphics_pipeline *pipeline, struct radv
radv_pipeline_init_scratch(device, &pipeline->base);
/* Find the last vertex shader stage that eventually uses streamout. */
pipeline->base.streamout_shader = radv_pipeline_get_streamout_shader(&pipeline->base);
pipeline->streamout_shader = radv_pipeline_get_streamout_shader(pipeline);
pipeline->is_ngg = radv_pipeline_has_ngg(pipeline);
pipeline->has_ngg_culling =

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@@ -1948,9 +1948,6 @@ struct radv_pipeline {
unsigned max_waves;
unsigned scratch_bytes_per_wave;
/* Not NULL if graphics pipeline uses streamout. */
struct radv_shader *streamout_shader;
/* Unique pipeline hash identifier. */
uint64_t pipeline_hash;
@@ -2012,6 +2009,9 @@ struct radv_graphics_pipeline {
/* Whether the pipeline uses NGG (GFX10+). */
bool is_ngg;
bool has_ngg_culling;
/* Not NULL if graphics pipeline uses streamout. */
struct radv_shader *streamout_shader;
};
struct radv_compute_pipeline {