gallium-docs: Minor grammar, need to talk about dual-source blends.
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@@ -6,6 +6,14 @@ Blend
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This state controls blending of the final fragments into the target rendering
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This state controls blending of the final fragments into the target rendering
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buffers.
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buffers.
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Blend Factors
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-------------
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The blend factors largely follow the same pattern as their counterparts
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in other modern and legacy drawing APIs.
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XXX blurb about dual-source blends
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Members
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Members
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-------
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-------
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@@ -22,9 +30,9 @@ logicop_func
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dither
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dither
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Whether dithering is enabled.
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Whether dithering is enabled.
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rt
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rt
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Contains the per rendertarget blend state.
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Contains the per-rendertarget blend state.
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per rendertarget members
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Per-rendertarget Members
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------------------------
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------------------------
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blend_enable
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blend_enable
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@@ -23,7 +23,8 @@ The integer capabilities:
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* ``TWO_SIDED_STENCIL``: Whether the stencil test can also affect back-facing
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* ``TWO_SIDED_STENCIL``: Whether the stencil test can also affect back-facing
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polygons.
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polygons.
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* ``GLSL``: Deprecated.
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* ``GLSL``: Deprecated.
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* ``S3TC``: Deprecated.
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* ``DUAL_SOURCE_BLEND``: Whether dual-source blend factors are supported. See
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:ref:`Blend` for more information.
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* ``ANISOTROPIC_FILTER``: Whether textures can be filtered anisotropically.
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* ``ANISOTROPIC_FILTER``: Whether textures can be filtered anisotropically.
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* ``POINT_SPRITE``: Whether point sprites are available.
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* ``POINT_SPRITE``: Whether point sprites are available.
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* ``MAX_RENDER_TARGETS``: The maximum number of render targets that may be
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* ``MAX_RENDER_TARGETS``: The maximum number of render targets that may be
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