llvmpipe/blit: for 32-bit unorm depth blits just copy 32-bit

Don't have the shader do a 32-bit unorn to float conversion,
the values don't remain accurate then.

Fixes:
GTF-GL45.gtf30.GL3Tests.framebuffer_blit.framebuffer_blit_functionality_multisampled_to_singlesampled_blit
for 32-bit unorm depth buffers.

Cc: "20.2" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6044>
This commit is contained in:
Dave Airlie
2020-07-20 13:41:34 +10:00
committed by Marge Bot
parent 18e464cfc0
commit 2e40b2c155

View File

@@ -132,6 +132,15 @@ static void lp_blit(struct pipe_context *pipe,
return;
}
/* for 32-bit unorm depth, avoid the conversions to float and back,
which can introduce accuracy errors. */
if (blit_info->src.format == PIPE_FORMAT_Z32_UNORM &&
blit_info->dst.format == PIPE_FORMAT_Z32_UNORM && info.filter == PIPE_TEX_FILTER_NEAREST) {
info.src.format = PIPE_FORMAT_R32_UINT;
info.dst.format = PIPE_FORMAT_R32_UINT;
info.mask = PIPE_MASK_R;
}
/* XXX turn off occlusion and streamout queries */
util_blitter_save_vertex_buffer_slot(lp->blitter, lp->vertex_buffer);