llvmpipe/blit: for 32-bit unorm depth blits just copy 32-bit
Don't have the shader do a 32-bit unorn to float conversion, the values don't remain accurate then. Fixes: GTF-GL45.gtf30.GL3Tests.framebuffer_blit.framebuffer_blit_functionality_multisampled_to_singlesampled_blit for 32-bit unorm depth buffers. Cc: "20.2" <mesa-stable@lists.freedesktop.org> Reviewed-by: Roland Scheidegger <sroland@vmware.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6044>
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@@ -132,6 +132,15 @@ static void lp_blit(struct pipe_context *pipe,
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return;
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}
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/* for 32-bit unorm depth, avoid the conversions to float and back,
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which can introduce accuracy errors. */
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if (blit_info->src.format == PIPE_FORMAT_Z32_UNORM &&
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blit_info->dst.format == PIPE_FORMAT_Z32_UNORM && info.filter == PIPE_TEX_FILTER_NEAREST) {
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info.src.format = PIPE_FORMAT_R32_UINT;
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info.dst.format = PIPE_FORMAT_R32_UINT;
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info.mask = PIPE_MASK_R;
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}
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/* XXX turn off occlusion and streamout queries */
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util_blitter_save_vertex_buffer_slot(lp->blitter, lp->vertex_buffer);
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