anv: Add helpers to handle depth buffer layout transitions

Signed-off-by: Nanley Chery <nanley.g.chery@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
This commit is contained in:
Nanley Chery
2016-12-14 17:58:41 -08:00
parent 0ce8b37a8e
commit 2e2cf78a51

View File

@@ -310,6 +310,56 @@ need_input_attachment_state(const struct anv_render_pass_attachment *att)
return vk_format_is_color(att->format) || vk_format_has_depth(att->format);
}
static enum isl_aux_usage
layout_to_hiz_usage(VkImageLayout layout)
{
switch (layout) {
case VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL:
return ISL_AUX_USAGE_HIZ;
default:
return ISL_AUX_USAGE_NONE;
}
}
/* Transitions a HiZ-enabled depth buffer from one layout to another. Unless
* the initial layout is undefined, the HiZ buffer and depth buffer will
* represent the same data at the end of this operation.
*/
static void
transition_depth_buffer(struct anv_cmd_buffer *cmd_buffer,
const struct anv_image *image,
VkImageLayout initial_layout,
VkImageLayout final_layout)
{
assert(image);
if (image->aux_usage != ISL_AUX_USAGE_HIZ)
return;
const bool hiz_enabled = layout_to_hiz_usage(initial_layout) ==
ISL_AUX_USAGE_HIZ;
const bool enable_hiz = layout_to_hiz_usage(final_layout) ==
ISL_AUX_USAGE_HIZ;
/* We've already initialized the aux HiZ buffer at BindImageMemory time,
* so there's no need to perform a HIZ resolve or clear to avoid GPU hangs.
* This initial layout indicates that the user doesn't care about the data
* that's currently in the buffer, so no resolves are necessary.
*/
if (initial_layout == VK_IMAGE_LAYOUT_UNDEFINED)
return;
if (hiz_enabled == enable_hiz) {
/* The same buffer will be used, no resolves are necessary */
} else if (hiz_enabled && !enable_hiz) {
anv_gen8_hiz_op_resolve(cmd_buffer, image, BLORP_HIZ_OP_DEPTH_RESOLVE);
} else {
assert(!hiz_enabled && enable_hiz);
anv_gen8_hiz_op_resolve(cmd_buffer, image, BLORP_HIZ_OP_HIZ_RESOLVE);
}
}
/**
* Setup anv_cmd_state::attachments for vkCmdBeginRenderPass.
*/