intel/perf: make gen_perf_query_object private
Encapsulate the details of this structure within the perf implemenation. Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
This commit is contained in:
@@ -189,6 +189,78 @@ struct oa_sample_buf {
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uint32_t last_timestamp;
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};
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/**
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* gen representation of a performance query object.
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*
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* NB: We want to keep this structure relatively lean considering that
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* applications may expect to allocate enough objects to be able to
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* query around all draw calls in a frame.
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*/
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struct gen_perf_query_object
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{
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const struct gen_perf_query_info *queryinfo;
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/* See query->kind to know which state below is in use... */
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union {
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struct {
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/**
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* BO containing OA counter snapshots at query Begin/End time.
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*/
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void *bo;
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/**
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* Address of mapped of @bo
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*/
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void *map;
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/**
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* The MI_REPORT_PERF_COUNT command lets us specify a unique
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* ID that will be reflected in the resulting OA report
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* that's written by the GPU. This is the ID we're expecting
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* in the begin report and the the end report should be
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* @begin_report_id + 1.
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*/
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int begin_report_id;
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/**
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* Reference the head of the brw->perfquery.sample_buffers
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* list at the time that the query started (so we only need
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* to look at nodes after this point when looking for samples
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* related to this query)
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*
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* (See struct brw_oa_sample_buf description for more details)
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*/
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struct exec_node *samples_head;
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/**
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* false while in the unaccumulated_elements list, and set to
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* true when the final, end MI_RPC snapshot has been
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* accumulated.
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*/
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bool results_accumulated;
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/**
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* Frequency of the GT at begin and end of the query.
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*/
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uint64_t gt_frequency[2];
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/**
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* Accumulated OA results between begin and end of the query.
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*/
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struct gen_perf_query_result result;
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} oa;
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struct {
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/**
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* BO containing starting and ending snapshots for the
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* statistics counters.
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*/
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void *bo;
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} pipeline_stats;
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};
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};
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struct gen_perf_context {
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struct gen_perf_config *perf;
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@@ -254,6 +326,12 @@ struct gen_perf_context {
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int n_query_instances;
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};
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const struct gen_perf_query_info*
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gen_perf_query_info(const struct gen_perf_query_object *query)
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{
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return query->queryinfo;
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}
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struct gen_perf_context *
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gen_perf_new_context(void *parent)
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{
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@@ -248,78 +248,8 @@ struct gen_perf_config {
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} vtbl;
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};
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/**
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* gen representation of a performance query object.
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*
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* NB: We want to keep this structure relatively lean considering that
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* applications may expect to allocate enough objects to be able to
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* query around all draw calls in a frame.
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*/
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struct gen_perf_query_object
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{
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const struct gen_perf_query_info *queryinfo;
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/* See query->kind to know which state below is in use... */
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union {
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struct {
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/**
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* BO containing OA counter snapshots at query Begin/End time.
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*/
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void *bo;
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/**
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* Address of mapped of @bo
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*/
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void *map;
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/**
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* The MI_REPORT_PERF_COUNT command lets us specify a unique
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* ID that will be reflected in the resulting OA report
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* that's written by the GPU. This is the ID we're expecting
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* in the begin report and the the end report should be
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* @begin_report_id + 1.
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*/
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int begin_report_id;
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/**
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* Reference the head of the brw->perfquery.sample_buffers
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* list at the time that the query started (so we only need
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* to look at nodes after this point when looking for samples
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* related to this query)
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*
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* (See struct brw_oa_sample_buf description for more details)
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*/
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struct exec_node *samples_head;
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/**
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* false while in the unaccumulated_elements list, and set to
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* true when the final, end MI_RPC snapshot has been
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* accumulated.
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*/
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bool results_accumulated;
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/**
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* Frequency of the GT at begin and end of the query.
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*/
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uint64_t gt_frequency[2];
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/**
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* Accumulated OA results between begin and end of the query.
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*/
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struct gen_perf_query_result result;
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} oa;
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struct {
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/**
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* BO containing starting and ending snapshots for the
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* statistics counters.
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*/
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void *bo;
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} pipeline_stats;
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};
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};
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struct gen_perf_query_object;
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const struct gen_perf_query_info* gen_perf_query_info(const struct gen_perf_query_object *);
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struct gen_perf_context;
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struct gen_perf_context *gen_perf_new_context(void *parent);
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