glsl: use bool literals instead of integers

Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/12674>
This commit is contained in:
Filip Gawin
2021-09-01 16:06:33 +02:00
committed by Marge Bot
parent b178296574
commit 2de348cdb0
3 changed files with 4 additions and 4 deletions

View File

@@ -527,7 +527,7 @@ lower_fragdata_array(struct gl_linked_shader *shader)
varying_info_visitor info(ir_var_shader_out, true);
info.get(shader->ir, 0, NULL);
replace_varyings_visitor(shader, &info, 0, 0, 0);
replace_varyings_visitor(shader, &info, 0, 0, false);
}