glsl: use bool literals instead of integers
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/12674>
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@@ -527,7 +527,7 @@ lower_fragdata_array(struct gl_linked_shader *shader)
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varying_info_visitor info(ir_var_shader_out, true);
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info.get(shader->ir, 0, NULL);
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replace_varyings_visitor(shader, &info, 0, 0, 0);
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replace_varyings_visitor(shader, &info, 0, 0, false);
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}
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