Replace duplicated code with new shaderutil.c functions

This commit is contained in:
Brian
2008-04-09 22:28:23 -06:00
parent 90caba3d76
commit 2dca3373ae
12 changed files with 198 additions and 1073 deletions

View File

@@ -13,6 +13,7 @@
#include <GL/glu.h>
#include <GL/glext.h>
#include "extfuncs.h"
#include "shaderutil.h"
static char *FragProgFile = "CH11-bumpmap.frag.txt";
@@ -24,20 +25,13 @@ static GLuint vertShader;
static GLuint program;
struct uniform_info {
const char *name;
GLuint size;
GLint location;
GLfloat value[4];
};
static struct uniform_info Uniforms[] = {
{ "LightPosition", 3, -1, { 0.57737, 0.57735, 0.57735, 0.0 } },
{ "SurfaceColor", 3, -1, { 0.8, 0.8, 0.2, 0 } },
{ "BumpDensity", 1, -1, { 10.0, 0, 0, 0 } },
{ "BumpSize", 1, -1, { 0.125, 0, 0, 0 } },
{ "SpecularFactor", 1, -1, { 0.5, 0, 0, 0 } },
{ NULL, 0, 0, { 0, 0, 0, 0 } }
{ "LightPosition", 3, GL_FLOAT, { 0.57737, 0.57735, 0.57735, 0.0 }, -1 },
{ "SurfaceColor", 3, GL_FLOAT, { 0.8, 0.8, 0.2, 0 }, -1 },
{ "BumpDensity", 1, GL_FLOAT, { 10.0, 0, 0, 0 }, -1 },
{ "BumpSize", 1, GL_FLOAT, { 0.125, 0, 0, 0 }, -1 },
{ "SpecularFactor", 1, GL_FLOAT, { 0.5, 0, 0, 0 }, -1 },
END_OF_UNIFORMS
};
static GLint win = 0;
@@ -232,100 +226,18 @@ SpecialKey(int key, int x, int y)
}
static void
LoadAndCompileShader(GLuint shader, const char *text)
{
GLint stat;
glShaderSource_func(shader, 1, (const GLchar **) &text, NULL);
glCompileShader_func(shader);
glGetShaderiv_func(shader, GL_COMPILE_STATUS, &stat);
if (!stat) {
GLchar log[1000];
GLsizei len;
glGetShaderInfoLog_func(shader, 1000, &len, log);
fprintf(stderr, "bump: problem compiling shader: %s\n", log);
exit(1);
}
else {
printf("Shader compiled OK\n");
}
}
/**
* Read a shader from a file.
*/
static void
ReadShader(GLuint shader, const char *filename)
{
const int max = 100*1000;
int n;
char *buffer = (char*) malloc(max);
FILE *f = fopen(filename, "r");
if (!f) {
fprintf(stderr, "bump: Unable to open shader file %s\n", filename);
exit(1);
}
n = fread(buffer, 1, max, f);
printf("bump: read %d bytes from shader file %s\n", n, filename);
if (n > 0) {
buffer[n] = 0;
LoadAndCompileShader(shader, buffer);
}
fclose(f);
free(buffer);
}
static void
CheckLink(GLuint prog)
{
GLint stat;
glGetProgramiv_func(prog, GL_LINK_STATUS, &stat);
if (!stat) {
GLchar log[1000];
GLsizei len;
glGetProgramInfoLog_func(prog, 1000, &len, log);
fprintf(stderr, "Linker error:\n%s\n", log);
}
else {
fprintf(stderr, "Link success!\n");
}
}
static void
Init(void)
{
const char *version;
GLint i;
version = (const char *) glGetString(GL_VERSION);
if (version[0] != '2' || version[1] != '.') {
printf("Warning: this program expects OpenGL 2.0\n");
/*exit(1);*/
}
printf("GL_RENDERER = %s\n",(const char *) glGetString(GL_RENDERER));
if (!ShadersSupported())
exit(1);
GetExtensionFuncs();
vertShader = glCreateShader_func(GL_VERTEX_SHADER);
ReadShader(vertShader, VertProgFile);
vertShader = CompileShaderFile(GL_VERTEX_SHADER, VertProgFile);
fragShader = CompileShaderFile(GL_FRAGMENT_SHADER, FragProgFile);
program = LinkShaders(vertShader, fragShader);
fragShader = glCreateShader_func(GL_FRAGMENT_SHADER);
ReadShader(fragShader, FragProgFile);
program = glCreateProgram_func();
glAttachShader_func(program, fragShader);
glAttachShader_func(program, vertShader);
glLinkProgram_func(program);
CheckLink(program);
glUseProgram_func(program);
assert(glIsProgram_func(program));
@@ -336,28 +248,7 @@ Init(void)
CheckError(__LINE__);
for (i = 0; Uniforms[i].name; i++) {
Uniforms[i].location
= glGetUniformLocation_func(program, Uniforms[i].name);
printf("Uniform %s location: %d\n", Uniforms[i].name,
Uniforms[i].location);
switch (Uniforms[i].size) {
case 1:
glUniform1fv_func(Uniforms[i].location, 1, Uniforms[i].value);
break;
case 2:
glUniform2fv_func(Uniforms[i].location, 1, Uniforms[i].value);
break;
case 3:
glUniform3fv_func(Uniforms[i].location, 1, Uniforms[i].value);
break;
case 4:
glUniform4fv_func(Uniforms[i].location, 1, Uniforms[i].value);
break;
default:
abort();
}
}
InitUniforms(program, Uniforms);
CheckError(__LINE__);