Replace duplicated code with new shaderutil.c functions
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@@ -13,6 +13,7 @@
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#include <GL/glu.h>
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#include <GL/glext.h>
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#include "extfuncs.h"
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#include "shaderutil.h"
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static char *FragProgFile = "CH11-bumpmap.frag.txt";
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@@ -24,20 +25,13 @@ static GLuint vertShader;
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static GLuint program;
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struct uniform_info {
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const char *name;
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GLuint size;
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GLint location;
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GLfloat value[4];
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};
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static struct uniform_info Uniforms[] = {
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{ "LightPosition", 3, -1, { 0.57737, 0.57735, 0.57735, 0.0 } },
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{ "SurfaceColor", 3, -1, { 0.8, 0.8, 0.2, 0 } },
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{ "BumpDensity", 1, -1, { 10.0, 0, 0, 0 } },
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{ "BumpSize", 1, -1, { 0.125, 0, 0, 0 } },
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{ "SpecularFactor", 1, -1, { 0.5, 0, 0, 0 } },
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{ NULL, 0, 0, { 0, 0, 0, 0 } }
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{ "LightPosition", 3, GL_FLOAT, { 0.57737, 0.57735, 0.57735, 0.0 }, -1 },
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{ "SurfaceColor", 3, GL_FLOAT, { 0.8, 0.8, 0.2, 0 }, -1 },
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{ "BumpDensity", 1, GL_FLOAT, { 10.0, 0, 0, 0 }, -1 },
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{ "BumpSize", 1, GL_FLOAT, { 0.125, 0, 0, 0 }, -1 },
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{ "SpecularFactor", 1, GL_FLOAT, { 0.5, 0, 0, 0 }, -1 },
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END_OF_UNIFORMS
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};
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static GLint win = 0;
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@@ -232,100 +226,18 @@ SpecialKey(int key, int x, int y)
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}
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static void
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LoadAndCompileShader(GLuint shader, const char *text)
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{
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GLint stat;
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glShaderSource_func(shader, 1, (const GLchar **) &text, NULL);
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glCompileShader_func(shader);
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glGetShaderiv_func(shader, GL_COMPILE_STATUS, &stat);
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if (!stat) {
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GLchar log[1000];
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GLsizei len;
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glGetShaderInfoLog_func(shader, 1000, &len, log);
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fprintf(stderr, "bump: problem compiling shader: %s\n", log);
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exit(1);
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}
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else {
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printf("Shader compiled OK\n");
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}
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}
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/**
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* Read a shader from a file.
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*/
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static void
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ReadShader(GLuint shader, const char *filename)
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{
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const int max = 100*1000;
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int n;
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char *buffer = (char*) malloc(max);
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FILE *f = fopen(filename, "r");
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if (!f) {
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fprintf(stderr, "bump: Unable to open shader file %s\n", filename);
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exit(1);
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}
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n = fread(buffer, 1, max, f);
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printf("bump: read %d bytes from shader file %s\n", n, filename);
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if (n > 0) {
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buffer[n] = 0;
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LoadAndCompileShader(shader, buffer);
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}
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fclose(f);
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free(buffer);
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}
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static void
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CheckLink(GLuint prog)
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{
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GLint stat;
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glGetProgramiv_func(prog, GL_LINK_STATUS, &stat);
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if (!stat) {
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GLchar log[1000];
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GLsizei len;
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glGetProgramInfoLog_func(prog, 1000, &len, log);
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fprintf(stderr, "Linker error:\n%s\n", log);
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}
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else {
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fprintf(stderr, "Link success!\n");
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}
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}
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static void
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Init(void)
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{
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const char *version;
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GLint i;
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version = (const char *) glGetString(GL_VERSION);
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if (version[0] != '2' || version[1] != '.') {
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printf("Warning: this program expects OpenGL 2.0\n");
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/*exit(1);*/
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}
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printf("GL_RENDERER = %s\n",(const char *) glGetString(GL_RENDERER));
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if (!ShadersSupported())
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exit(1);
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GetExtensionFuncs();
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vertShader = glCreateShader_func(GL_VERTEX_SHADER);
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ReadShader(vertShader, VertProgFile);
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vertShader = CompileShaderFile(GL_VERTEX_SHADER, VertProgFile);
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fragShader = CompileShaderFile(GL_FRAGMENT_SHADER, FragProgFile);
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program = LinkShaders(vertShader, fragShader);
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fragShader = glCreateShader_func(GL_FRAGMENT_SHADER);
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ReadShader(fragShader, FragProgFile);
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program = glCreateProgram_func();
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glAttachShader_func(program, fragShader);
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glAttachShader_func(program, vertShader);
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glLinkProgram_func(program);
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CheckLink(program);
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glUseProgram_func(program);
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assert(glIsProgram_func(program));
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@@ -336,28 +248,7 @@ Init(void)
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CheckError(__LINE__);
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for (i = 0; Uniforms[i].name; i++) {
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Uniforms[i].location
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= glGetUniformLocation_func(program, Uniforms[i].name);
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printf("Uniform %s location: %d\n", Uniforms[i].name,
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Uniforms[i].location);
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switch (Uniforms[i].size) {
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case 1:
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glUniform1fv_func(Uniforms[i].location, 1, Uniforms[i].value);
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break;
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case 2:
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glUniform2fv_func(Uniforms[i].location, 1, Uniforms[i].value);
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break;
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case 3:
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glUniform3fv_func(Uniforms[i].location, 1, Uniforms[i].value);
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break;
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case 4:
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glUniform4fv_func(Uniforms[i].location, 1, Uniforms[i].value);
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break;
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default:
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abort();
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}
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}
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InitUniforms(program, Uniforms);
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CheckError(__LINE__);
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