svga: Don't advertise pixel shader addr register support.

It's not fully supported.
This commit is contained in:
José Fonseca
2010-12-01 15:41:12 +00:00
parent 04c5cc5b8b
commit 2d95885308

View File

@@ -225,13 +225,18 @@ static int svga_get_shader_param(struct pipe_screen *screen, unsigned shader, en
return svgascreen->use_ps30 ? 32 : 12;
return result.u;
case PIPE_SHADER_CAP_MAX_ADDRS:
return svgascreen->use_ps30 ? 1 : 0;
case PIPE_SHADER_CAP_INDIRECT_INPUT_ADDR:
/*
* Although PS 3.0 has some addressing abilities it can only represent
* loops that can be statically determined and unrolled. Given we can
* only handle a subset of the cases that the state tracker already
* does it is better to defer loop unrolling to the state tracker.
*/
return 0;
case PIPE_SHADER_CAP_MAX_PREDS:
return svgascreen->use_ps30 ? 1 : 0;
case PIPE_SHADER_CAP_TGSI_CONT_SUPPORTED:
return 1;
case PIPE_SHADER_CAP_INDIRECT_INPUT_ADDR:
return svgascreen->use_ps30 ? 1 : 0;
case PIPE_SHADER_CAP_INDIRECT_OUTPUT_ADDR:
case PIPE_SHADER_CAP_INDIRECT_TEMP_ADDR:
case PIPE_SHADER_CAP_INDIRECT_CONST_ADDR: