glsl: enable noperspective|flat|centroid for EXT_gpu_shader4

Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Tested-by: Dieter Nützel <Dieter@nuetzel-hh.de>
Reviewed-by: Eric Anholt <eric@anholt.net>
This commit is contained in:
Chris Forbes
2013-07-18 22:43:26 +12:00
committed by Marek Olšák
parent 8740726e46
commit 2d8f4fff49

View File

@@ -387,11 +387,11 @@ inout return INOUT_TOK;
uniform return UNIFORM;
buffer KEYWORD_WITH_ALT(0, 0, 430, 310, yyextra->ARB_shader_storage_buffer_object_enable, BUFFER);
varying DEPRECATED_ES_KEYWORD(VARYING);
centroid KEYWORD(120, 300, 120, 300, CENTROID);
centroid KEYWORD_WITH_ALT(120, 300, 120, 300, yyextra->EXT_gpu_shader4_enable, CENTROID);
invariant KEYWORD(120, 100, 120, 100, INVARIANT);
flat KEYWORD(130, 100, 130, 300, FLAT);
flat KEYWORD_WITH_ALT(130, 100, 130, 300, yyextra->EXT_gpu_shader4_enable, FLAT);
smooth KEYWORD(130, 300, 130, 300, SMOOTH);
noperspective KEYWORD(130, 300, 130, 0, NOPERSPECTIVE);
noperspective KEYWORD_WITH_ALT(130, 300, 130, 0, yyextra->EXT_gpu_shader4_enable, NOPERSPECTIVE);
patch KEYWORD_WITH_ALT(0, 300, 400, 320, yyextra->has_tessellation_shader(), PATCH);
sampler1D DEPRECATED_ES_TYPE(glsl_type::sampler1D_type);