added aligned memory allocations (Gareth Hughes)

This commit is contained in:
Brian Paul
2000-06-27 22:10:00 +00:00
parent 24507ff6ab
commit 2d8db39301
5 changed files with 38 additions and 32 deletions

View File

@@ -1,4 +1,4 @@
/* $Id: context.c,v 1.72 2000/06/27 21:42:13 brianp Exp $ */
/* $Id: context.c,v 1.73 2000/06/27 22:10:00 brianp Exp $ */
/*
* Mesa 3-D graphics library
@@ -1391,7 +1391,7 @@ _mesa_initialize_context( GLcontext *ctx,
ctx->PB = gl_alloc_pb();
if (!ctx->PB) {
FREE( ctx->VB );
ALIGN_FREE( ctx->VB );
FREE( ctx );
return GL_FALSE;
}
@@ -1404,9 +1404,9 @@ _mesa_initialize_context( GLcontext *ctx,
/* allocate new group of display lists */
ctx->Shared = alloc_shared_state();
if (!ctx->Shared) {
FREE(ctx->VB);
FREE(ctx->PB);
FREE(ctx);
ALIGN_FREE( ctx->VB );
FREE( ctx->PB );
FREE( ctx );
return GL_FALSE;
}
}
@@ -1436,9 +1436,9 @@ _mesa_initialize_context( GLcontext *ctx,
if (!alloc_proxy_textures(ctx)) {
free_shared_state(ctx, ctx->Shared);
FREE(ctx->VB);
FREE(ctx->PB);
FREE(ctx);
ALIGN_FREE( ctx->VB );
FREE( ctx->PB );
FREE( ctx );
return GL_FALSE;
}
@@ -1465,11 +1465,11 @@ _mesa_initialize_context( GLcontext *ctx,
ctx->Save = (struct _glapi_table *) CALLOC(dispatchSize * sizeof(void*));
if (!ctx->Exec || !ctx->Save) {
free_shared_state(ctx, ctx->Shared);
FREE(ctx->VB);
FREE(ctx->PB);
ALIGN_FREE( ctx->VB );
FREE( ctx->PB );
if (ctx->Exec)
FREE(ctx->Exec);
FREE(ctx);
FREE( ctx->Exec );
FREE( ctx );
}
_mesa_init_exec_table(ctx->Exec, dispatchSize);
_mesa_init_dlist_table(ctx->Save, dispatchSize);
@@ -1612,7 +1612,7 @@ gl_free_context_data( GLcontext *ctx )
/* Free cache of immediate buffers. */
while (ctx->nr_im_queued-- > 0) {
struct immediate * next = ctx->freed_im_queue->next;
FREE( ctx->freed_im_queue );
ALIGN_FREE( ctx->freed_im_queue );
ctx->freed_im_queue = next;
}
gl_extensions_dtr(ctx);

View File

@@ -1,4 +1,4 @@
/* $Id: matrix.c,v 1.17 2000/04/08 18:57:45 brianp Exp $ */
/* $Id: matrix.c,v 1.18 2000/06/27 22:10:00 brianp Exp $ */
/*
* Mesa 3-D graphics library
@@ -1562,16 +1562,23 @@ void gl_calculate_model_project_matrix( GLcontext *ctx )
void gl_matrix_ctr( GLmatrix *m )
{
if ( m->m == 0 ) {
m->m = (GLfloat *) ALIGN_MALLOC( 16 * sizeof(GLfloat), 16 );
}
MEMCPY( m->m, Identity, sizeof(Identity) );
m->inv = 0;
MEMCPY( m->m, Identity, sizeof(Identity));
m->type = MATRIX_IDENTITY;
m->flags = MAT_DIRTY_DEPENDENTS;
}
void gl_matrix_dtr( GLmatrix *m )
{
if (m->inv != 0) {
FREE(m->inv);
if ( m->m != 0 ) {
ALIGN_FREE( m->m );
m->m = 0;
}
if ( m->inv != 0 ) {
ALIGN_FREE( m->inv );
m->inv = 0;
}
}
@@ -1579,7 +1586,7 @@ void gl_matrix_dtr( GLmatrix *m )
#if 0
void gl_matrix_set_identity( GLmatrix *m )
{
MEMCPY( m->m, Identity, sizeof(Identity));
MEMCPY( m->m, Identity, sizeof(Identity) );
m->type = MATRIX_IDENTITY;
m->flags = MAT_DIRTY_DEPENDENTS;
}
@@ -1587,15 +1594,15 @@ void gl_matrix_set_identity( GLmatrix *m )
void gl_matrix_alloc_inv( GLmatrix *m )
{
if (m->inv == 0) {
m->inv = (GLfloat *)MALLOC(16*sizeof(GLfloat));
if ( m->inv == 0 ) {
m->inv = (GLfloat *) ALIGN_MALLOC( 16 * sizeof(GLfloat), 16 );
MEMCPY( m->inv, Identity, 16 * sizeof(GLfloat) );
}
}
void gl_matrix_copy( GLmatrix *to, const GLmatrix *from )
{
MEMCPY( to->m, from->m, sizeof(Identity));
MEMCPY( to->m, from->m, sizeof(Identity) );
to->flags = from->flags | MAT_DIRTY_DEPENDENTS;
to->type = from->type;

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@@ -1,4 +1,4 @@
/* $Id: matrix.h,v 1.5 1999/12/10 20:01:06 brianp Exp $ */
/* $Id: matrix.h,v 1.6 2000/06/27 22:10:00 brianp Exp $ */
/*
* Mesa 3-D graphics library
@@ -34,8 +34,8 @@
typedef struct {
GLfloat m[16];
GLfloat *inv; /* optional */
GLfloat *m; /* 16-byte aligned */
GLfloat *inv; /* optional, 16-byte aligned */
GLuint flags;
GLuint type;
} GLmatrix;

View File

@@ -1,4 +1,4 @@
/* $Id: 3dnow.c,v 1.4 2000/06/14 21:55:11 brianp Exp $ */
/* $Id: 3dnow.c,v 1.5 2000/06/27 22:10:01 brianp Exp $ */
/*
* Mesa 3-D graphics library
@@ -50,7 +50,7 @@
#define XFORM_ARGS GLvector4f *to_vec, \
const GLmatrix *mat, \
const GLfloat m[16], \
const GLvector4f *from_vec, \
const GLubyte *mask, \
const GLubyte flag

View File

@@ -1,4 +1,4 @@
/* $Id: x86.c,v 1.7 2000/05/26 16:17:00 brianp Exp $ */
/* $Id: x86.c,v 1.8 2000/06/27 22:10:01 brianp Exp $ */
/*
* Mesa 3-D graphics library
@@ -37,23 +37,23 @@
#include "x86.h"
#ifdef USE_X86_ASM
extern void _ASMAPI gl_v16_x86_cliptest_points4(GLfloat *first_vert,
extern void _ASMAPI gl_v16_x86_cliptest_points4( GLfloat *first_vert,
GLfloat *last_vert,
GLubyte *or_mask,
GLubyte *and_mask,
GLubyte *clip_mask );
extern void _ASMAPI gl_v16_x86_general_xform(GLfloat *dest,
extern void _ASMAPI gl_v16_x86_general_xform( GLfloat *dest,
const GLfloat *m,
const GLfloat *src,
GLuint src_stride,
GLuint count);
GLuint count );
#endif
#define XFORM_ARGS GLvector4f *to_vec, \
const GLmatrix *mat, \
const GLfloat m[16], \
const GLvector4f *from_vec, \
const GLubyte *mask, \
const GLubyte flag
@@ -118,7 +118,6 @@ void gl_init_x86_asm_transforms( void )
gl_test_all_transform_functions("x86");
#endif
gl_cliptest_points4_v16 = gl_v16_x86_cliptest_points4;
gl_xform_points3_v16_general = gl_v16_x86_general_xform;
#endif